Title is rather self-explanatory. It'd be great if this could be done, because pet populations can really explode and yet.. especially with dogs slaughtering them all isn't a solution for everyone, especially if they're trained.
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#2
Outdated / Re: [A12d] [MODLIST] Latta's small mods : NCP 10b
September 24, 2015, 10:33:20 AM
So which mods are actually updated? They all state old versions in their posts.
#3
Outdated / Re: [MOD](Alpha 9) Wastelander's Minor mods: Skill Lock (Building skill filter!)
April 24, 2015, 09:09:28 AM
I'd love to have this mod back as well
#4
Mods / Re: [Request] Roof viewer
April 24, 2015, 08:33:51 AMQuote from: skullywag on April 24, 2015, 03:39:19 AMThat means a mod to do that without turning on dev mode should be easy, I suppose
Dev mode has a draw roofs toggle.
#5
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 22, 2015, 11:37:14 AM
Hey, is there a way to download the turret mod seperately, or?
#6
General Discussion / Re: Sneaky Tynan
April 20, 2015, 06:22:03 PMQuote from: Kirid on April 20, 2015, 01:34:47 AMWell, prostitution and sex slavery are already part of the lore, thanks to histories. So sexuality is pretty unavoidable already. And honestly, I don't see anything wrong with it. Sure it's a little odd to do it like that, but they don't have bathrooms to do it at either, and I've yet to see a washing machine for the bed sheets.
-snip-
#8
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 20, 2015, 12:43:51 PM
Say, is it possible we can download bits seperately again like in A9? I like some parts (nonlethal weapons for example), but not others, so it'd be a great convenience.
#9
Mods / [Request] Roof viewer
April 19, 2015, 07:53:40 AM
Hello there! I'm wondering if it's possible to have some UI mod that allows me to see roofing, and perhaps even different colours for different kinds of roofs. It'd be very useful when you have a large structure where you can't see what's unroofed.
#10
Outdated / Re: [MOD] (Alpha 9) Extended Surgery and Bionics V1.7
April 19, 2015, 05:08:20 AM
Can't wait 'til it's updated, this is pretty much an essential mod for me..
#11
Mods / Re: Anti solar flare equipment
April 19, 2015, 04:31:09 AM
yeah, he was still working on it when I posted that. :p
#12
Releases / Re: [MOD] (Alpha 10) RT Mods - solar flare shielding! (19.04.15)
April 18, 2015, 07:50:15 PM
Ohh credit
#13
Ideas / Re: Your Cheapest Ideas
April 18, 2015, 07:40:13 PM
the ability to mount/build certain weapons (like the LMG) on top of sandbags, kind of like a building that can easily be constructed and deconstructed. This could provide a bonus like faster cooldowns and greater accuraccy (because of less recoil), in exchange for lessened mobility and having to leave behind your gun if you have to pull back fast.
#14
Outdated / Re: [MOD] (Alpha 9) OmniCorp - Area effect vanilla style shields-plus armour shield
April 18, 2015, 04:52:39 PMQuote from: skullywag on April 18, 2015, 04:49:21 PMReally? Whelp, I should read better. Thanks again!
visual studio is free, you just have to register.
#15
Outdated / Re: [MOD] (Alpha 9) OmniCorp - Area effect vanilla style shields-plus armour shield
April 18, 2015, 04:48:46 PMQuote from: skullywag on April 18, 2015, 04:12:40 PMYeah my visual studio trail ran out, so I'll need to see if I can find an open-source .dll reader
Just so you know all my source is added with my mods, you just need visual studio to see it all.
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