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Messages - Strawcave

#1
Bugs / Re: Animal Training Not Occurring
October 04, 2018, 09:16:46 PM
Just adding on here - having the same issue with the newest build 1.0.2045. Both taming and training actions complete the three animation things with the bubbles but then nothing happens at the end.
#2
@AileTheAlien honestly I completely agree that's how it should be, but I feel like people often just complain to the person they gave money to even when they screw something up. Like how many people does Apple have to turn away coming in with 'suddenly broken phones' that are actually water damaged from dropping it in a sink or pool, or why does Red Bull actually have to say 'Red bull does not actually give you real wings'. Tynan can try to solve this problem by telling people how and why to backup their mods, but if that won't stop the majority of people from still messing up and complaining it's worth at least trying a more upstream solution like what is in his OP. It's kind of like how Apple can tell people in the manual 'don't get your phone wet', but if they had a realistic way of working with pool and sink manufacturers so that you actually can't drop a phone in a pool or sink, they probably would try just to avoid all of the time spent telling people it's their fault the phone isn't working.

Again I also totally see the mod makers side of this argument and it's definitely multifaceted. My main point was that we probably aren't going to hear from any of the people Tynan is talking about here in the forum so it's probably going to be a bit of an echo chamber.
#3
Just a player who often plays with mods here, but I can relate to what Tynan is saying - I have had saves break between versions because I forgot to backup and the prospect of hunting down all the right old versions through GitHub and forum posts didn't (for me) seem worth it since Randy might just kill me within 5 minutes of getting that save fixed anyway, and I actually enjoy starting over. That said, I think there are pros and cons to both of these arguments, but probably a bit of bias for most of the people here on the forum. Most of the people here probably understand modding enough to know to take certain steps to avoid this. But, for better or worse, steam workshop makes modding so 'easy' that a huge amount of players who otherwise probably wouldn't mod their games at all can just shop down a list of cool things and click the ones they want. I do myself have friends like this. And when the version changes and their mods get all effed up, and their understanding of mods doesn't go much farther than 'scroll, subscribe, and play' they don't understand what is going on and probably get really frustrated.

Whereas before in the old days of modding you had to have a bit of an understanding of what you were actually doing, steam has made it essentially 'mods for dummies', and honestly I can feel for both people here. On the one side modders are doing this unpaid and making some amazing stuff that makes everyone's game better, but the integration in steam workshop is seamless (but certainly not perfect) enough that mods can start to come across as almost part of the game, or 'toggleable expansions' in a way that when they break, someone who doesn't know better might dump their losses on Tynan. And we probably won't hear from them here, so I do feel like Tynan is doing his due diligence to give voice to a group that exists but isn't as participatory in the forum, the githubs etc.

Just my two cents!
#4
Mods / Help with Mod Issue
September 01, 2018, 05:22:21 PM
Hi All,

I am hoping someone might be able to answer a really minor issue. In short, my caravan members no longer seem to have the Low or Extremely Low Expectations buff when in a caravan. I have found this extremely useful in keeping them from killing themselves, so am wondering if anyone has any idea what mod might be causing it. I am running B19, mod list below. I dont get any errors loading this or playing:

ModSwitch
HugsLib
JecsTools
Humanoid Alien Races
EDB Prepare Carefully
AllowTool
Androids
Lord of the Rims Dwarves
Dinosauria
A Dog Said
Children, School and Learning
Birds and the Bees
Hospitality
Dub's Bad Hygiene
Rimefeller
RBSE
Stack XXL
Giddy Up
Giddy Up Caravans
Giddy Up Ride and Roll
Giddy Up Combat
Run and Gun
Realistic Rooms
Vegetable Garden
VGP Gourmet
VGP Tools
VGP More Trees and Flowers
VGP More Veggies
Misc Core
Misc Training
Realistic Rooms
Quarry
Steel Extraction
Rimsenal Enhanced Vanilla Pack
Wall Light
RimFridge
Doors Expanded
Rimhair
Rimsenal Rimhair
More Floors
#5
Mod bugs / Re: Update
April 19, 2018, 01:14:59 PM
This is fixed! Turns out it was an update for Humanoid Alien Races that was quickly patched. Yay!
#6
Mod bugs / Update
April 19, 2018, 05:57:36 AM
Was there an update or something? I play with a bunch of mods, which worked perfectly the last few weeks, but as of this morning they are all borked. The apes in my colony from Rimworld of the Apes became human, and things like my Quarry and turrets aren't clickable. Seems to happen no matter what save I load :(

Edit: I also can't generate a world anymore, it just jumps back to the generate screen

Edit Again: I went in game to get my log, and all of the sudden it worked? Here is the log anyway. I am not sure what happened, three times I loaded and it was messed up, then this time it worked.

https://gist.github.com/HugsLibRecordKeeper/e5a59e51cd1096d1e354e0d48e80260e