Quote from: Shurp on January 30, 2019, 08:02:54 PM
You can get it from rain too.
But not in a caravan
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Show posts MenuQuote from: Shurp on January 30, 2019, 08:02:54 PM
You can get it from rain too.
Quote from: CucumberedPickle on November 16, 2018, 01:17:53 PM
Bonzi buddy was this desktop thing made in the early 2000s that would tell jokes, facts, and converse, though it has become notorious as the developers were selling user data that bonzi collected (which he was very good at).
Quote from: BlackHunter on November 04, 2018, 11:45:13 AM
According rimworld wiki pure minigun DPS is 36.76 then the charge rifle's pure dps is just 13.24 and the AR dms is much worse - 10.88. Exellent-Legendary Minigun's medium accuracy is near 25% , wich means that used against x2 body size creature like centipede it ll get x2 accuracy bonus, so, it ll miss like half of its shots. 36/2 is 18, it ll deal more damage than any same quallity rifle or AR even if they never miss.
Quote from: Murdo on September 26, 2018, 01:07:22 PM
A possible solution would be to have the every-day social interactions actually contribute more:
-Positive social interactions (conversations) give a small amount of social experience.
-Social skill impacts the frequency of social interactions, in addition to increasing the potential for a positive outcome.
-Positive social interactions contribute a small increase to general learning rate (capped per day) for all skills, as you would expect from discussions and knowledge transfer, as well as having a noticeable impact on skill decay for the same reason.
This would give players a strategic reason to group pawns together more often during the day, and benefits to reward players who go the route of a more stable and healthy social colony... as opposed to brutal min/maxing with hardships and booze (a la Stronghold). You would also have the option of pairing up (through zoning and tasking) your colony's resident Chatty Cathy with a new recruit with a 2 Social, which would "get them out of their shell" much more quickly.
I imagine some people would complain it was messing with their wealth starvation strategy.
Quote from: bbqftw on September 11, 2018, 04:40:03 PM
You do realize that such a system effectively exists for weapons right now (full penalty to item wealth, lowered sell price)? Which is why a key mark of skill on merciless right now is how efficiently you can destroy raid drops.
If you didn't have the knowledge to understand the weaknesses in the game mechanics (in this case, the overwhelming correlation of raid points to wealth proportionate factors), you probably don't have the knowledge to fix them either.
Quote from: BLACK_FR on September 11, 2018, 08:00:41 AMQuote from: vampiresoap on September 10, 2018, 11:34:14 PMIt depends on what you mean by cheesy methods. I don't think that getting all your stockpiles of food to less than 10% health is cheesy, for example.
Are there non cheesing/micro-intensive methods that lower wealth?
Quote from: bbqftw on September 11, 2018, 02:04:05 PM
With respect to scars, the best move is to exile pawns as soon as they get permanent mood altering injuries.
If you would autoreject a pessimist, you should autoreject someone with painscar.