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Messages - Noname_Who am I?

#1
Ideas / Re: Your Cheapest Ideas
December 08, 2018, 10:44:58 AM
Hello Rimworld developer, I was really impressed with your game. She is very deep and thoughtful. But here are some suggestions that will make the game even better. ;D
1) Add a vacuum cleaner: for colonists, approximately 20% of the game takes the process of cleaning the room, and even if you study and lay a sterile tile, the floor doesn't become cleaner. According to this according to the research it is clear that the technology is there at our level, then why not do this research.
2) Either make less time to build a trap, or make it reload again: It has become almost senseless to set traps in the game, not only has the distance appeared, but also the reloading was removed,
it's not logical, in real life, when a trap works, you don't first run to the store for a new one, you stretch the spring again and use it again, but if you don't want to recharge again, then at least make a trap less , because 3 ** seconds is very much for building a trap.
3)Make more colors of lamps: you do not want to get on the Internet and look for a picture where you can get others from 3 primary colors, why not insert 3 colors into the lamp right away for example to get a purple color, or even better, make it possible to change the color lamps on a color triangle.
4) Add a function so that the colonist could use at least 2 types of weapons at once, this is cold and firearms, because when an enemy approaches you with a sword, and you are armed, as it is not logical then it turns out, how do they fight then?
5) Add missions to Rimworld: It's very boring to play in Rimworld without missions, and it is especially difficult to improve diplomatic relations between factions. Let them give us assignments, and we will carry them out and receive improvements in diplomatic relations, and a reward for completing the assignments. For example, to destroy the camp of bandits, or to kill animals or mechanoids at some near point to our faction, to help in battle, to save their ally or the simplest, to help in harvesting. And when our diplomatic relations reach the union, they will often give the coordinates of caches with useful and maybe even very valuable things.
6)Create a robots research branch: Let's make robots appear in the Rimworld world, because when you find more than one module of artificial intelligence you don't know what to do with them because they are used only in astronautics. But this is an artificial intelligence! So why not make the creation of robots possible?
7) Make a more detailed description of the needs of the colonists: The colonist does not like, or like but not quite this or that place, and he expresses his opinion on this place. But it remains to the end is not clear how to get rid of this bad need that would have improved his mood. In general, describe how you need to get rid of the bad and how to increase the good need of the colonist so that he would be happy. And yet, make some real rewards for the fact that the colonist is happy or pleased that it would be right away and not after some time. For example: When a colonist is happy he gets + 5% unning, or he quickly does the work that he was assigned. And make sure you have a detailed explanation of the need for transcendental expectations, because I still do not understand how to move it from 0 to say +10 to the mood, because the colonists ask for more chic comfort, but I don't understand what it is, because what comfort could have given.
8) Make mines: As you understand, there are different amounts of minerals in different places, but they very quickly end and they are not enough, so why not build an underground elevator or a mine, so that they mine ore there, and then when we follow the underground scanner, we will dig the ore to tens of thousands of meters under the ground. And the underground elevator will fall to a maximum of 20 meters below the ground.
9) Do what you can aim automatic turrets: If these turrets are with artificial intelligence, then why not aim them yourself so that they aim at the enemy you want, but not in which they cannot get. That is, it is not that the colonist picks up this turret and targets it himself and shoots from it, and we aim it and she automatically shoots it.
10) Make more traps for animals and for people and more various weapons and turrets.
11) Make shields that could be put and they protect against bullets, but not grenades, but also not infinitely, so that when they cause a certain amount of damage to them, they are discharged.
12)Make it possible to research more efficient solar panels, geothermal generators, wood and chemical generators, and water generators. Or what would the colonists after a certain research more effectively use those that they now have.
13) Do whatever: plastal, jade, uranium, packaged not at 75 but 500 like gold, but chemical fuel at 1000, beer at 50, silver at 1000.


Unfortunately, I am Russian, and I don't know English for the time being, but I'm already starting to study, if any questions arise, please write, I'll explain to you in more detail.  8)
(P.s. I did not understand the need to write global ideas on this I wrote everything here)  :'(