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Messages - CombinedAutism

#1
But the sweet 0.0 animal filth rating  :'( Great job on the art though they look as freakish as I had hoped
#2
Ok thanks. By the way I noticed there are no dog genes/serums? How come? I was looking forward to some badass haulers:D
#3
Hey Im using your mod with CE (including comp. patch). But the creatures are not really balanced for CE I assume? My mecha spider for example has 0.35 Sharp armor meaning it drops from a salvo by the simplest machine guns. Also, it shoots so inaccurately that the shots spread in almost a 180 degere arc in front of it. Dont know if thats intended or not.
#4
Help / Re: Can't modify abstract class? (XML)
March 12, 2019, 06:00:19 PM
rrr is just very hard to separate by the eye I guess /shrug.
#5
Help / Re: Can't modify abstract class? (XML)
March 12, 2019, 04:35:05 PM
F... me. While I was checking what might have been different in your code I noticed you misspelled TerrainDef with 3 r's. Then I noticed that I misspelled Terrain in the original post. Barely noticable lol...
I guess the mystery is solved, thanks for helping everybody  :-X
#6
Help / Re: Can't modify abstract class? (XML)
March 12, 2019, 12:53:42 PM
That is the entire code so far. That's why I'm surprised that such a supposedly simple opration returns an error
#7
Help / Re: Can't modify abstract class? (XML)
March 11, 2019, 10:17:39 PM
What do you mean by entire xml file? That was all of the xml, I just tried to modify the Floor Base for starters. Tried with /Defs, Defs, */Defs, all fail to Patch this abstract class.
#8
Help / Re: Can't modify abstract class? (XML)
March 10, 2019, 01:05:44 PM
I tried with and without *. Both give the same error: "Failed file"
#9
Help / Re: Can't modify abstract class? (XML)
March 10, 2019, 12:20:36 PM
Im just very surprised because in the patching tutorials it says to just an @ in front of the name and that is it.
#10
Help / Re: Can't modify abstract class? (XML)
March 10, 2019, 09:42:17 AM
I dont think what I want to modify is an attribute. I think you would call it adding a node which is different.
#11
Help / Can't modify abstract class? (XML)
March 10, 2019, 08:21:24 AM
Hello, I have two questions:

1. I tried to modify the abstract TerrainDef FloorBase with the following xml patch to add pathCost to it.

<?xml version="1.0" encoding="utf-8"?>
<Patch>
   <Operation Class="PatchOperationAdd">
      <xpath>*/Defs/TerrrainDef[@Name="FloorBase"]</xpath>
      <value>
         <pathCost>3</pathCost>                     
      </value>
   </Operation>   
</Patch>

Though when I load the mod it says "Verse.PatchOperationAdd failed file [name of my xml file]. Editing the Floorbase manually and adding the pathCost this way does not return such an error and correctly reduces movement speed for all floors.


2. Is there any way you can INCREASE Movement Speed on certain terrain to over 100%? Setting pathCost to a decimal<1 does not work. That was the original point of the tweak
#12
I agree that Centipedes aren't too difficult once you get used to the fact theyre not useless crawling metal bags that you can kite from safe distance. But yea, don't let them get any shots off, that goes 10x for the Inferno Cannon ones. I haven't gotten to the now buffed 90mm Flak yet but if its accuracy is really reliable now you have an equally hard hitting weapon against them. On Github a rebalancing for ammo types was discussed and I think that is a good idea. As of now there is not really any point taking FMJ over AP. And, I have to say it again because it is my facorite weapon, the Tac50s Sabot Round is all but useless and a waste of Uranium :P.

The accuracy buff preventing bullet interception by vegetation is a great addition, thanks for adding that.
#13
I am still having trouble with the Food and drug policies. Does anybody else have that? Basically pawns not keeping x amount of items (mainly drugs) in their inventory when you tell them to in the Drug Policy tab.
#14
Amazing news, thank you
#15
You can make it work somehow but there are no benefits to it. Likely, your two best shots would have brought more to the table simply carrying two M60s or something.