Quote from: Britnoth on July 28, 2016, 11:29:53 AM
it used to be just the warden skill, as long as prisoner mood was above 35%.
Now it is wardens skill, rapport built up with the warden (look under social tab), and mood of the prisoner.
You also get a large bonus for the warden being related to the prisoner in some way.
My favourite recruit so far was in my first a14 game: Someone tried to prison break, immediately met a dog and 2 colonists outside their cell door. Got knocked down in a matter of seconds. My warden then tried to chat to them instead of taking them back to their prison cell, and recruited them while they were still in extreme pain and unable to walk.
I see, so it is beneficial then to make the prisoner room 5x6, carpet, sculpture, non-shared etc to increase their mood a ton to recruit them?