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Topics - Morloc

#1
General Discussion / Genepacks...
June 13, 2023, 03:40:43 PM
I presume that genes stored in your gene bank are not consumed when creating new genepacks. Is this also true of the Archite genes?
I have a pawn that's been around a very long time. At some point I'd implanted the Scarless gene in him. The source gene is no longer in my genebank though. There's a really, really tiny chance that it got sold, but I don't think so.
The odd thing is that it doesn't show up as an available gene in Dev mode. The other Archite genes are available to add to a pawn, but not Scarless. I don't think it has an oddball label since it shows as "Scarless" if I use Dev mode to remove the gene from my old Pawn.
Is anyone else missing it in Dev mode etc.?
#2
General Discussion / Absolute Zero?
June 09, 2023, 10:13:34 AM
I'm doing one of the scenarios I really love to play. The planet has been torn out of orbit and is getting progressively colder. I throw in Cold Snaps which can stack 4-6 deep for added fun.

I was pleased to see that the temperature does cap out at -460F (absolute zero).
I've been having a blast with this run and have been playing for a long time since seeing the temperature first hit -460. I'd been having to keep up with more concentric walls and tons of heaters.
Everything was very stable, but lately I've been losing crops to the cold. It almost feels like the actual temperature outside is creeping lower that -460F even though the thermometer doesn't show it.

Would this be possible with the underlying temperature mechanic, or is the displayed -460F correct and something else is causing the issue.

1) Power to heaters is uninterrupted.
2) No architecture changes that'd make the greenhouses colder.
3) No stuck doors.
4) No missing roof tiles.

Could the Cold Snaps be driving the effective temp below -460F? Even so, nothing was out of the ordinary there. I had 5-ish Snaps stacked, which has been the case for years of the game.

Thanks in advance for any insight!

-Morloc
#3
Ideas / Auto refuel indicator
February 01, 2021, 08:59:50 PM
Hi!

I'd just like to suggest maybe something much less "ugly" for the disable auto-refuel indicator which we see on some items (e.g. braziers).

A tiny indicator of some kind, or highlighting perhaps instead. Sure, the big red X over the pile of would is very descriptive, but gives a -20 Beauty in my head.  :o

Thank you for considering this.


-Morloc
#4
Bugs / 1.1 - Psychic Ships - Spooky audio missing.
March 06, 2020, 05:13:30 PM
There's no more eerie sound effects near the crashed Psychic Ship piece.