I've noticed that in games I've attempted to burrow into mountains for protection, rather than build on the surface out of pre-existing ruins, the strength of raids seems to be considerably higher.
I am guessing that in the process of making tunnels uncovers a lot of new material (stone, metals) which contribute to your net wealth, even if they aren't actually used. This means that even if a colony is pretty barebones -- a single room for sleeping and eating, a heater, a lamp, that's it -- it seems to get treated as if it's a much more advanced, developed colony in terms of AI spawning enemy raids, just because it has lots of unused material sitting around as a side-effect of tunnelling.
Normally I might think this is an intentional design feature to compensate for the heavy fortification a mountain base provides. But even at lower difficulty levels I'm still facing a 2-to-1 raider-to-colonist ratio, so it seems a bit excessive.
I am guessing that in the process of making tunnels uncovers a lot of new material (stone, metals) which contribute to your net wealth, even if they aren't actually used. This means that even if a colony is pretty barebones -- a single room for sleeping and eating, a heater, a lamp, that's it -- it seems to get treated as if it's a much more advanced, developed colony in terms of AI spawning enemy raids, just because it has lots of unused material sitting around as a side-effect of tunnelling.
Normally I might think this is an intentional design feature to compensate for the heavy fortification a mountain base provides. But even at lower difficulty levels I'm still facing a 2-to-1 raider-to-colonist ratio, so it seems a bit excessive.