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Topics - SAG

#1
I have a great idea for a mod which is sort of simmilar!

Its called:

Glitterworld planning software!

Its an upgrade for a comms computer and unlocks at the same time. Which is about the time your colony could get messy. Alternatively you start with this during crash landing scenario.

What it is does is turn the comms console into a proper planning computer which lists:

1: All workbenches and available bills.

And best of all it:

2: It orders ALL colony tasks into a unbreakable numbered task list..

So that in this central console you can control build order, and colonist will always stick to this build order no matter what.

You can control haul order and colonist will always stick to this no matter what.

You can control Crafting order across benches and colonist will always stick to it. Meaning if you have multiple bills at benches, lets say they are all crafting, and 1 crafting colonist, then YOU can deside what order things will be crafted and at what bench..

Because its Glittertech I think there should be a cool user friendly big letter interface with multiple tabs. Maybe simmilar to a fallout pip boy but more readable.

3: Ofcourse you can assign what colonist should build or craft what item etc..

4: It also list all available resources and what pile/location it is. And I think it should also be a visual upgrade, like a HUD overlay like old games like for instance Red Alert 2. Think about a screen behind the current resource readout on the main screen to make it more easy to read.

5: Who wants to help me make this mod?

Rimworld has lots of task and obviusly a behind the scenes priority list which is exactly numberd tasks and exception rules. All I wanna do is make this list avaiable for the player and make it visually appealing.



#2
Now that you sold 30 million copys of the game and are a multy Millionaire do you think you can:

1: Add native mod support to the game just like in open transport tycoon (check that out). Where in the start menu you can open a panel that connects to the main mod server.

There you can:
a: Rate mods
b: download mods
c: download modpacks
d: have multyple vieuws to see the same content, aka top 10, top 100, this month, this week, all time rated high etc. Option to add more functions based on user feedback.

2: Make multyple instances of the game (for different mod packs) with one button click from the main menu, to a folder of your choosing

3: afford a programmer that for the net 24 months can work on MULTY CORE SUPPORT. And generally speeding up the game in general...

(And making these options available for users based on a advanced settings menu if you wish to do so..)

4: add the super speed button back into the game

5: Just release mods as DLCs, some mods should just be part of the game like the medical tab mod for instance, or security mod extended that adds gunports to your walls..

6: In the main menu have a user feedback option where player can fill out a form, you can have polls or questions... or multyple questions, and the game sends this to your server via a small .txt file..

7: Let the game spit out new .exe files when you downloaded a mod pack, so instead of loading 100 small mods, that is 50.000 files and slows down loading time, now its just one larger file which seems to be faster,.

8: Be the holy grail of modding so that modders dont have to update their mods all the time a new version is released, once multy core support is added they just work because its just a bunch of art files and loose scripts, and those are gunna run away...

9: this is not hate, but you have lots of money now, hire a relyable person to optimize the game for you... Multi core support and mod friendly game as demonstrated in openTTD main menu.. You maybe even can copy that code...