Hey there, so after far over 1000 hours into the game I decided it is time for the DLC and got it. The problem I have is, that I accepted a quest (after 200 more hours) to protect someone from Mechanoids. According to the text I thought I had to defend the guy from 1 attack. Now there are constant clusters spawning, each one strong enough to destroy my colony (yes, reloading frantically).
After two attacks side by side and a third one spawning, it is obvious: This mission will bring my colony down for sure. Is there a possiblity to abort the Mission like: "Allright guys, you said 2 stars. This more like 4 stars. Go home, give me -30 influence and finish."
Cancelling the mission does nothing, people stay.
I also can't get reinforcements from the Empire, because the guy I protect is from a different faction (Makes me think: Are those new clusters are put in with the thought of calling in reinforcements for balancing. It feels a lot like it).
So my Question:
Is it possible to abort a mission, or is it intended to being stuck with this specific mission (and have the colony subsequently destroyed). In my whole playtime I haven't encountered similar spikes before, so I can only imagine this not being an intended game behaviour.
After two attacks side by side and a third one spawning, it is obvious: This mission will bring my colony down for sure. Is there a possiblity to abort the Mission like: "Allright guys, you said 2 stars. This more like 4 stars. Go home, give me -30 influence and finish."
Cancelling the mission does nothing, people stay.
I also can't get reinforcements from the Empire, because the guy I protect is from a different faction (Makes me think: Are those new clusters are put in with the thought of calling in reinforcements for balancing. It feels a lot like it).
So my Question:
Is it possible to abort a mission, or is it intended to being stuck with this specific mission (and have the colony subsequently destroyed). In my whole playtime I haven't encountered similar spikes before, so I can only imagine this not being an intended game behaviour.