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Topics - Sky_walker

#1
From time to time I see a refugee passing by my camp - any idea how to capture him/her ?

I click him - and all I can see are stats. I select one of my own colonists, right click on a guy - but nothing happens.
#2
Right now building an ultimate base can be as simple as placing some walls and few turrets next to lone entrance to the base. As it was well illustrated here: http://imageshack.us/a/img19/5613/9zb1.jpg
IMHO something like that is an exploit, cause very cheaply you can turn your base into indestructible fortress.

So here's an idea:
Add a Demolition Team Raid.

Basically - a group of pirates armed with short range but powerful weapons (shotguns / SMGs) and one demolition expert with explosives.
Team will try to find an approach to your base that's away from sentry guns - plant explosives on a wall or rock, and... boom! Break into the base bypassing security!

(say - arm them with 1 randomly picked type of explosives - regular charges will do 3x3 explosion (like Molotov), shape charges will do 1x5 line. 6 seconds timer. Player can manually plant them on his own if steals them from dead AI, but they're still limited to timer - no remotely controlled explosions (again - too exploitable)

It's needed because right now if you can afford 3-4 towers and some walls - almost nothing can become a threat to your base. And as game progresses you only build up stronger and stronger defences wiping enemy clean faster and faster. Sure, you can give enemy more health, but they're still limited to one approach into the base - which is like asking yourself for exploits.

I suppose writing AI for that might be a bit challenging. AI would need to protect the demolition guy on his way, hope he will demolish the walls quickly enough before other guys die, and than all raiders should run inside of the building wrecking havoc / stealing stuff as quickly as possible to retreat right after that ignoring fire from colonists (perhaps: run&gun escape).
But I think it will be worth adding it into the game as it'd make it much more interesting by forcing players to use colonists for defence more, not just exploit impenetrable walls of sentry guns.