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Topics - Varnhagen

#1
Stories / Real World Story
October 17, 2014, 04:31:40 PM
Just had a look at the changelog and it made me laugh really hard.
Quote from: changelog
  • Oct 17
    • Started changing the entire Ludeon Launcher to use WinForms. Because it, you know, actually works.
  • Oct 16
    • Struggling with Gtk.
    • ...
    • ...
  • Oct 15
    • ...
    • ...
    • Ludeon Launcher installer auto-installs Gtk# libraries as needed.
    • ...

I feel 'ya 'bro
#2
Bugs / [W|0.7.581] Pathing through multiple regions
October 06, 2014, 01:30:07 PM
If I understood the techy-wacky vid by Ty concerning regions correctly, I recently observed my Doc doing the stupid thing and path needlessly.

A Bed is placed with the headboard to a wall. A Doctor performs an operation touching the patient in order to remove an organ. The floor on the doctors side is littered with items (bionic limbs and organs from previous removal operations). The door is located on the far side of the room.

WWWWWWW
W.....W.
W....?W.
D..?BBW!
W..?IIW.
W...IIW.
WWWWWWW

B = Bed; W = Wall; I = Items; D = Door; . = free cell; ? = possible Droppoint; ! = Droppoint

The Bed is enclosed in a room with doors. The suspected behavior would be to drop the organ on some free cell in the room as the room should be its own region. Only after all cells in the room region are full, neighboring regions are supposedly looked at. Either another region in the enclosed space or the region the door opens to. The other side of the wall next to bed and doctor is not a neighboring region.
Bug: The doctor removes the organ, traverses the room circles the building and drops the organ on the counter-clockwise nearest tile to the position he operated from. The next organ is deposited on the opposite side of the bed, inside the room.

Was perplexed to see him do that.
#3
Bugs / [W|0.7.581] Game crash on trade conclusion
October 06, 2014, 06:40:34 AM
I just sold off a couple of items (weapons, apparel, cotton, tates, berries) and balanced it with the silver the trader carried. Perhaps due to some post-decimal discrepancies(the trader had 2350sth. silver and I wanted to have it all) the game crashed without any further notice to the desktop.
It was post battle with several incaps lying around. (the ones with "EndCurrentJob without having a job" in the output_log)
No mods.

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