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Topics - Svullo

#1
Help / i need help compiling a source code mod
February 24, 2015, 08:27:44 AM
i used ILspy to decompile the "assembly-csharp.dll", then i made some tiny changes to skill experience gains (i basically made skills level up faster). but when i try to compile it i get hundreds of errors.

i am using visual studio express 2010, because the 2013 version has expired and won't let me use it anymore, and when i try to log in with my account it gives me an error. does anyone have any idea what the problem is? it is because i'm using the 2010 version of visual studio express? or is it something else.

thanks in advance.
#2
Ideas / a way to remove bad traits/backgrounds
October 15, 2014, 07:07:19 AM
hi tynan. first i just want to say i love rimworld, it's a really great game. but there is something that's bothering me that i would like to know if you have any plans on fixing. and that's all the traits and backgrounds that cause colonists to not be able to do certain kinds of work, or give them negative effects like slowpoke, which reduces walking speed.

i think these are great, but not if they're permanent. surely if some random people crashed on a planet and one of them was an aristocrat who refused to do manual labour, the other two would quickly grow tired of his precense, since they'd be forced to do the work he won't. in real world, they would eventually either beat it out of him, or tell him he doesn't eat until he starts pulling his weight, or they'd simply kick him out to die in the wilderness.

my point is that i think the game sorely lacks means to "correct" these obviously defective individuals. like if someone refuses to do dumb labour, you should be able to beat the hell out of them until they stop refusing. or starve them. if they don't want to work, they don't get to eat.

or if it's some deep rooted psychological issue like someone who is an extreme pacifist and refuses to use violence, or someone who had a traumatic childhood and can't fight fires, then you should be able to use a different colonist with a high medical skill to give them therapy which has a chance to remove or add traits and work abilities of the player's choosing. like if the player wants to re-enable certain types of work, they can. or if they want to add the jogger trait, they can do that too.

bascially therapy, if used long enough, should be able to re-enable all disabled work types that a character may be suffering from, as well as add or remove traits so that you can give them the traits you want. i really hope you add something like this in the next update, or if you feel it's too much work, could you please at least open up traits and backgrounds to editing via xml files so we can mod it ourselves?

thank you, and keep up the good work.
#3
Mods / [Mod request] A way to change traits/backgrounds
October 03, 2014, 07:12:36 AM
I really think the game needs some way to get rid of the negative attributes that certain traits and backgrounds give, like refusing to do certain kinds of labour, or being slow, or depressed etc.

I don't really care how such a thing is implemented, but a few suggestions would be adding new furniture, like an operating table where you can perform brain surgery to remove bad effects, or maybe add some implants that you can implant into colonists. Or maybe just good old fashioned therapy. You could have a bed that works like a medical bed, but instead allows colonists with high social skill to treat patients and remove their negative trait/background effects.

What does everyone else think?