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Topics - Riph

#1
Saw this in my food stores today.
#2
I remember shortly after the temperature system was implemented, I got this great idea that I would make an arctic colony (a fun challenge in and of itself) with the sadistic side benefit of watching those detestable mortar siege teams freeze to death.

I barely got the colony started when I realized:  Everyone spawning on this map seems to spawn with a parka.  All the raiders are smartly dressed and have nothing to fear from the cold.  Worse, I can just put parkas on all my own colonists and now all temperature problems are solved, I don't even seem to need room heaters.

Has anyone else experienced this?  I'm kind of disappointed, but off the top of my head I'm not sure how you'd implement cold weather gear that allows you to temporarily go outside and not die.
#3
One of the things I've been looking for in the mods section is a block which functions like the Dwarf Fortress drawbridge.  For those who don't play dwarf fortress, this is a wall panel that can be toggled by the user to flip up (as a shield) or flip down (as a walkable passage)

The reason for this is that I'd love to have certain areas of my colony protected by improvised turrets, but of course any random passing foe will just snipe them out rather than get in range.  With this item you could wait until the pirates are in range, then surprise them with a wall panel that opens up revealing guns.  I'd also like to be able to 'flip up' a protective armor plate in front of my colonists' pillbox during a firefight if one of them gets badly wounded and needs to withdraw.

The bridge part of the drawbridge is largely unnecessary because Rimworld doesn't feature z levels.  It could be implemented as an 'automatic window' toggleable by the user and it'd be great.

Also if anything like this exists now, please link me!
#4
So I've got my colony's medic up to medicine 14 without assistance from mods or any cheating.  The method was, of course, practice.  But how are you going to find that many wounds to operate on?  It's easy if you have...

The Thunderdome


The Thunderdome is a fairly conventional prison cell with a dozen beds, a dozen desperate prisoners, and stacks and stacks of human meat.  The door is locked and, as you might expect, the prisoners soon go mad and brawl with each other.  These brawls create dozens of small, nonbleeding, easily treatable wounds all over each other's bodies.  Once everyone is on the ground unconscious, you send the medic in who cheerfully patches them all up, and the cycle begins anew!

The whole affair costs you nothing beyond the setup costs because the prisoners eat naught but human meat, and medical treatment gives you XP whether you use medicine or not!  Of particular note, you can see in the screenshot there that my medic actually has a 100% chance of good treatment even without medicine, provided she's at least working on a hospital bed.  This seems to happen around skill level 12ish.

So now you too can effectively train up lifesaving medical skills, and all it will cost you is the interminable suffering of countless human beings!