Anyone know how to make a custom RaidStrategyDef that doesn't affect other mods / the core files?
best i've been able to come up with is if you put
<RaidStrategyDef Abstract="True">
than core and other mods wont be able to access it, but the problem w/ that is it also disappears for the mod in question.
Their is also the possibility of using the defpatching in combination w/ <disallowedStrategies> to remove the raid strategy from the core and any other mod after the fact, but that really feels clunky and like it's bound to go wrong.
am i missing something obvious here? or is my best bet the <disallowedStrategies> & defpatching combo?
I guess what i'm trying to ask is, is their an allowed strategies or something i can use in the <FactionDef>, <pawnGroupMakers>, that will specify the use of a specific RaidStrategyDef before it gets tossed out w/ the deload by the abstract clause?
sorry if this question is confusing, tried to make it simple >.>;;;
best i've been able to come up with is if you put
<RaidStrategyDef Abstract="True">
than core and other mods wont be able to access it, but the problem w/ that is it also disappears for the mod in question.
Their is also the possibility of using the defpatching in combination w/ <disallowedStrategies> to remove the raid strategy from the core and any other mod after the fact, but that really feels clunky and like it's bound to go wrong.
am i missing something obvious here? or is my best bet the <disallowedStrategies> & defpatching combo?
I guess what i'm trying to ask is, is their an allowed strategies or something i can use in the <FactionDef>, <pawnGroupMakers>, that will specify the use of a specific RaidStrategyDef before it gets tossed out w/ the deload by the abstract clause?
sorry if this question is confusing, tried to make it simple >.>;;;