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Topics - Foxador

#1
Bugs / [1.2.2723] Custom yield doesn't work
August 13, 2020, 12:31:23 PM
Setting up a new game with custom yield for either harvesting or mining yield doesn't work because the base game has a hard limit of 100% as the max yield you can get.  Which means if I set it to 500% mining or harvesting yield I still only get 100% because the stats_pawns_workgeneral.xml has those two things locked at 1.0 which means 100% max. 

I figure the point of having that slider is that you can actually go over 100% yield which you can't do.  Also the planet harvest speed isn't actually affected by the custom difficulty anyways. Where mining will say custom diff +500% the plant yield doesn't have the same bonus
#2
Bugs / Beer in Prisoner room
February 26, 2015, 06:28:07 AM
If you put beer in the prisoner room your colonists will no longer feed the prisoners any food and let them starve to death. Also they won't haul the beer out of the prisoner room as it will say 'cannot haul beer (prisoner room)' which means the only way to remove it and get your guys to start feeding your prisoners once again is to drink all the beer manually.  Note that your colonists will go in on their own to drink the beer but if you don't want your prisoners to starve you have to make them drink all of it.

If you happen to drop beer in the room by accident, or on purpose, without paying too much attention you could have all your prisoners die which to me seems a little odd and I'm going to count this as a bug
#3
Video / Let's Play Rimworld with Foxador
January 10, 2015, 06:26:31 AM
Hey there guys and gals! I'm foxador ( https://www.youtube.com/user/FoxTraydor ) and I've been playing Rimworld for awhile now, since Alpha 4/5 and finally decided to do videos on it recently. I've covered Alpha 6, 7 and am currently doing Alpha 8.  I'm on the second season of Alpha 8 where the fans requested I play with Random Random and in a Arid location.  The first season of Alpha 8 took place in the new Boreal Forest zone.

All games are currently being played on Challenging but I've been considering on my new run increasing it even higher. I comment to most people that I can and put up at 3 Rimworld videos a day at 5am, 11am and 5pm PST every single day.

I would love to see you there and look forward to seeing any comments or suggestions for the series.  Our next run of the game, if Alpha 9 doesn't come first, will be fan selected much like my current season was.  I always like advice to find out how to play better as while I might have played the game for some time, I am no master of it.  I look forward to seeing you there!

https://www.youtube.com/user/FoxTraydor
#4
General Discussion / About Mechanoids
December 20, 2014, 07:29:16 PM
I want to know why the description for mechanoids says, "Fast, spindly, human-sized combat mechanoids. They usually carry one primary ranged weapon, and their bodies are adorned with multiple knife-like protrusions to make them deadly in melee combat. They don't use cover. Best handled by concentrated, overwhelming force."  yet they always rush to cover and use it.

Is it possible to either change their AI to ignore and not use cover or to just change their text to reflect the fact that they do use cover? I see them use it all the time and even go out of their way to rush towards it and then engage my troops.