I found that when I get a bit far on the game I have to be on the lookout of each individual so it doesn't goes crazy.
For example: The colonist is urgently hungry but won't eat until he finishes doctoring the patient, wardening, mining, etc.
I find that this needs between their tasks become problems that i have to be micro managing and gets tedious and boring.
It is as easy as the colonist making a pause for eating and then continue their task, so i don't have to manually stop what they are doing and in sometime they go to eat, sleep or whatever they need.
Also I can't tell them to eat or sleep so i have to quit all their jobs on the overview tab so they can cover their needs.
Again, it gets tedious and not fun at all to quit their tasks so they can cover their need and again setting their jobs again, and this with each colonist. it breaks with the flow of the gameplay that can be much more enjoyable.
Also what is the purpose of conduit walls if you can just place cable on top of any wall? Maybe something that i don know?
For example: The colonist is urgently hungry but won't eat until he finishes doctoring the patient, wardening, mining, etc.
I find that this needs between their tasks become problems that i have to be micro managing and gets tedious and boring.
It is as easy as the colonist making a pause for eating and then continue their task, so i don't have to manually stop what they are doing and in sometime they go to eat, sleep or whatever they need.
Also I can't tell them to eat or sleep so i have to quit all their jobs on the overview tab so they can cover their needs.
Again, it gets tedious and not fun at all to quit their tasks so they can cover their need and again setting their jobs again, and this with each colonist. it breaks with the flow of the gameplay that can be much more enjoyable.
Also what is the purpose of conduit walls if you can just place cable on top of any wall? Maybe something that i don know?