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Topics - Daemoneyes

#1
Support / Game Retrieval
July 15, 2016, 11:04:07 PM
#2
Ahoi

Something that always bugs me is that you need to define the settings of graves all the time but in 99% of the time,
you already know what sort of guys you want to bury in them.
So if someone could create a mod that makes 2 different Graves in the build tab,
one with Colonist only preset and one with non-Colonist preset i would be a happy gamer.

And it bugs me a bit that there are so few options for graves.
Would love to see Mass grave (we all know there are way to much tribes people for single graves), graves with gravestones / and stone boarder.

Urne production (metal/stone/wood/leather) and filling via cremation station.

#3
Ideas / Alpha 10 - what do you want?
February 19, 2015, 11:10:34 AM
Hoi

Yes, yes, A9 only just hit live but my first game already made me miss a few things.

Especially now with so much degradation i really would love to be able to dismantle items and get some of their resources back, naturally not all but a lower percentage depending on quality and durability.

Regarding use of medicine, a way to tell them what to use would be nice because it makes me cringe when they use glitterworld medicine to heal a scratch when i have 100+ of the other stuff. (yeah i know, you can forbid items but thats not really the point imho)

Also them eating survival rations first, i wish you could give each colonist a priority list for food. (so that i could give grumpy guys the good meals without everyone eating them)

Almost forgot, a priority list for fields and crafting stations.
And assigning colonists to crafting stations.
#4
I harvest the eyes of Raiders that wont convert / are abraisive and release them.
By now the planet i colonized must have almost hundred blind stumbling around.
Thought its a fitting punishment for laying eyes on what's not yours.

And one time i slowly cooked a group of visitors in a room with a geyser.

So what is your dark little secret? :)