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Topics - miguellima

#1

Hello all,

I started facing this problem where my colonists start standing around for ages without doing anything until i get the starvation pop up that shows me that there is a problem going on.

The below error is what happens. If i draft and undraft, the error will appear again. From what i understand, she wants to eat and the only sources of food i have are nutrient paste dispensers. Two of them, one in my dining room and the other in the prison's dining room.

If i go to dev mode and destroy them (or deconstruct them normally), draft and undraft, the colonists go on with their life and find some other meal source. If i build the nutrient paste dispensers again, the issue will re-occur after some time.

What do you think might be causing this?

I wanted to share my mod list but i'm not sure how to do it other than typing all of them out

Tapia started 10 jobs in one tick. newJob=Ingest (Job_1916517) A=Thing_NutrientPasteDispenser298836 jobGiver=RimWorld.JobGiver_GetFood jobList=(Ingest (Job_1916497) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916499) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916501) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916503) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916505) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916507) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916509) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916511) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916513) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916515) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916517) A=Thing_NutrientPasteDispenser298836)  lastJobGiver=RimWorld.JobGiver_GetFood
https://gist.github.com/af38cebc716510b02d55cbcaf70ec7c6
#2
QuoteI can't seem to craft anything at some tables. What happens is that the colonist brings the required materials to craft the item, starts crafting and a few seconds later the items disappear from the table, which makes the colonist grab more materials to try crafting again just to have the item disappear while he's working on it.

The tables that i noticed are doing this are: Tailor workbench and the sculptor's table.

I am running a few mods but they are the same i used in A8 and i had no problems with this.

Starting a new world and colony fixes this but since i started this colony i haven't changed any mods.

EDIT: I tried starting a new colony with god mode and was able to craft a shirt after spawning the table and resources but when i start a new colony without god mode and i get to the point where i have the tailor workbench i can't do any clothes. I lost 10 stacks of muffalo leather before i realized my colonists weren't crafting anything.

Is it possible one of the mods is causing this?

This is the mods i am using right now(not necessarily in this order):

A9_LessIncidentTrolling
AlienAnts
Apothecarius
Ceiling Light
CryptoHax
CyberneticStorm
EdBInterface
EdBModOrder
EdBPrepareCarefully
FixBone
Icons (PawnStateIcons)
Miscellaneous_Animals (forum topic is miscellaneous w/o MAI)
Miscellaneous_HiRes (same as above)
MoreHair
New Weather
PriorityHaul + VeinMiner (merged by me)

I posted this on support forum and after a while i found that the game is returning an error everytime my colonist tries to craft something (specifically at tailor's workbench and sculptor's table)

This is the error in the output_log.txt:

QuoteJobDriver threw exception in initAction. Pawn=Jono, Job=DoBill(A=TableTailor135636, B=Muffalo_Leather135638), Exception: System.InvalidCastException: Cannot cast from source type to destination type.

  at Verse.AI.Toils_Recipe+<MakeUnfinishedThingIfNeeded>c__AnonStorey20E.<>m__2CE () [0x00000] in <filename unknown>:0

  at Verse.AI.JobDriver.BeginNextToil () [0x00000] in <filename unknown>:0

Is this an error in the vanilla game or is it being caused by a mod? Either way, how would i go about fixing it?
#3
Support / [A9d] Not able to craft with some tables
February 22, 2015, 09:23:19 PM
I can't seem to craft anything at some tables. What happens is that the colonist brings the required materials to craft the item, starts crafting and a few seconds later the items disappear from the table, which makes the colonist grab more materials to try crafting again just to have the item disappear while he's working on it.

The tables that i noticed are doing this are: Tailor workbench and the sculptor's table.

I am running a few mods but they are the same i used in A8 and i had no problems with this.

Starting a new world and colony fixes this but since i started this colony i haven't changed any mods.

EDIT: I tried starting a new colony with god mode and was able to craft a shirt after spawning the table and resources but when i start a new colony without god mode and i get to the point where i have the tailor workbench i can't do any clothes. I lost 10 stacks of muffalo leather before i realized my colonists weren't crafting anything.

Is it possible one of the mods is causing this?

This is the mods i am using right now(not necessarily in this order):

A9_LessIncidentTrolling
AlienAnts
Apothecarius
Ceiling Light
CryptoHax
CyberneticStorm
EdBInterface
EdBModOrder
EdBPrepareCarefully
FixBone
Icons (PawnStateIcons)
Miscellaneous_Animals (forum topic is miscellaneous w/o MAI)
Miscellaneous_HiRes (same as above)
MoreHair
New Weather
PriorityHaul + VeinMiner (merged by me)