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Topics - sitko

#1
Note: I'm playing a couple mods, but I wouldn't think they would affect storage areas.  (EDB interface, EDB prepare carefully)

What:
Started a new tundra map last night, and I noticed my storage areas are adding and removing items from the allowed lists, almost like the different storage areas are getting each other confused.
Pawns will start taking stone chunks into the freezer, or I'll look at a area I set up to be apparel and its switched to being stone chunks.  Once an area, just deleted itself.

Expected:
This is the first time I've seen this.  Granted I'm still running A11a, and if this was fixed in A11b, then Nevermind...

Recreate:
Unsure how to recreate it...
#2
Bugs / [A11] Heat/Cold tolerate typos
July 19, 2015, 08:14:44 AM
This is more of a typo, when you read the heat / cold - tolerate/lover reminder texts.  When you have the game set to F, the reminder text must be showing the C temps instead.  A heat lover would not enjoy 21 F...
#3
Bugs / 11.384 Multi-select isn't uniform
June 22, 2015, 02:35:11 PM
-What the circumstances were.
Some types of items 'multi-select' fine when double clicking on an item. (examples: meals, weapons, wood, compacted steel)  But, other items: Stone Chunks, are not multi-selectable.
-What happened.
When colonists have finished mining out a room, I attempt to double-click to select all the stone chunks in a freshly mined room, so I can set them to be hauled.  But, double click doesn't multi-select all haul-able items.
-What you expected to happen.
I'd expect that double clicking on any haul-able item would multiselect all of those items on the screen.
-How we can reproduce the bug.
Enter a game, where a room has freshly been mined out, there needs to be more than one stone chunk on the floor of the mined room.  Double click on one of the stone chunks.  See if all of them in the room were selected.

Potential for a game enhancement:
The more you click on an item the more of that type of item is selected:
double click - selects all of a single type of item:
examples:  Marble chunks, Shivs, etc.
Quad click - selects all of a type of items
examples: Stone Chunks (marble, granite, sandstone, slate and limestone), Weapons (shivs, bows, pilas, etc.)
Hex click - selects all haul-able items on the screen (stone chunks, weapons, food, etc/)
#4
Bugs / 11.834 Keyboard Configuation doesn't save.
June 22, 2015, 12:42:47 PM

-What the circumstances were.
When I go into the Keyboard configuration menu, and change the dolly movements using 'i','j','k','l'.  And click the save button.  I do this as I mouse with my left hand, and it's easier to use ijkl than to use wasd. I'd expect these to be set next time I open the game.

-What happened.
They are not saved, it works while that instance of the game is active, but when I close the game, and re-open it later, I need to set them up again.

-What you expected to happen.
Usually, when I hit "Save" I'd expect these settings to be "saved" not just during the current run of the game but for every instance of the game after I've saved those settings.

-How we can reproduce the bug.
Open the game, go into the keyboard mapping screen.  Change the dolly movements to different keys.  Play the game for a bit, see if the keys work.  Save and exit the game.  restart the game, load a game, and see if the key mappings are still mapped.