[Search on these forums isn't being very helpful to me, so I'm starting a new thread...]
It seems to me that the current design of the game is that combat constantly gets harder as the player progresses. That seems like a fine *option* for *some* storytellers, but not all of them. I'd really like something less challenging, yet still not a total lack of challenge. "Chill" Callie continues to not function as described (for me, at least); every wave of enemies is bigger than the last, until I am inevitably crushed. This is both predictable and un-fun.
I'm enjoying the colony-management stuff, and it wouldn't feel meaningful without *some* threats to protect against. But I want a Storyteller where the threat level is capped, at least until/unless I take some conscious action to invite trouble.
Now, I know the super-skilled players think I'm a wimp, and that Chill Callie is totally beatable. But she's advertised as "a good choice for your first game". I've played about 6 games now, in various alpha versions, and I still get consistently crushed.
It seems to me that the current design of the game is that combat constantly gets harder as the player progresses. That seems like a fine *option* for *some* storytellers, but not all of them. I'd really like something less challenging, yet still not a total lack of challenge. "Chill" Callie continues to not function as described (for me, at least); every wave of enemies is bigger than the last, until I am inevitably crushed. This is both predictable and un-fun.
I'm enjoying the colony-management stuff, and it wouldn't feel meaningful without *some* threats to protect against. But I want a Storyteller where the threat level is capped, at least until/unless I take some conscious action to invite trouble.
Now, I know the super-skilled players think I'm a wimp, and that Chill Callie is totally beatable. But she's advertised as "a good choice for your first game". I've played about 6 games now, in various alpha versions, and I still get consistently crushed.