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Topics - Jovus

#1
Hi all,

This is more of a report and a check for a solution than a serious issue. I wasn't sure whether to post this in here or the Bugs forum.

I'm playing Rimworld on Arch Linux (release 2017.10.01) with the E17 window-manager (0.21.9) through the native linux steam client.

If I start up the game and run it, it works fine, even if I switch to another virtual desktop and back again. However, if I switch to a tty - that is, away from the GUI entirely - and then switch back, Rimworld lags fairly severely until I kill and restart it again, and it often ends up having issues with redrawing the window and capturing focus if it restarts itself (e.g., I change the mod order, and then I have to manually kill Rimworld because it never properly restarts).

This isn't a huge deal, but as I like to do non-GUI tasks without using the GUI my usual workflows do involve switching to cli terminals, which means I have the habit, which then means when I'm playing Rimworld this can happen before I think about it and then I have to restart the game.

Has anyone reported anything similar? Is there something I can do about it, other than be careful about my habits?

Thanks.
#2
General Discussion / Crafting optimizations
October 20, 2017, 11:07:43 AM
Based on the excellent A17 Apparel Data Sheet I put together a small spreadsheet of my own with three new columns, attached below the fold because I can't be arsed to format it as a BBCode table.

The three new columns are: Value/Stuff, Value/Work, and Work/Stuff. Why are these useful?

If you have limited resources and you want:
- to train crafters: maximize the amount of work/stuff. (tl;dr make dusters, and then bowler hats)
- to make money: maximize the amount of value/stuff. (tl;dr make dusters, and then bowler hats)

If you have abundant resources, and you want:
- to make money: maximize the amount of value/work. (tl;dr make tuques. Funnily, dusters are worst here)
- to get rid of those resources quickly while not 'wasting' them but just selling them unworked: minimize the amount of value/stuff. (tl;dr funnily enough, keep making tuques)

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#3
Ideas / A search bar on the trading screen
May 26, 2017, 02:59:52 PM
One quick change that would be a vast improvement at least for my style of play:

When the trade screen where you buy and sell items opens, include a search bar in the upper right. This search bar would search all items listed on the trade screen, making it easy to see the presence (or absence) and current state of any trade.