Quote from: TynanChance to spring known traps is reduced from 2.5% to 0.4%.This is a step in the right direction, and I can see good reasons as to why this mechanic should be kept.
However... I very much dislike things that encourage the player to learn how to exploit the AI. Meaning, right now, savvy players are constructing their bases in such a way that the player's pawn AI will always avoid said traps while enemies will still walk into them.
I think friendly trap triggering should be gotten rid of entirely, and simply replaced with a movespeed debuff for when friendly pawns are traveling over the trap. A SIGNIFICANT one, like slower than traveling over rocks.