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Topics - zomb1

#1
Hi,  there are so many options for power generation and map creation,  be it a camp or underground mineshaft,  but I could not find a mod that has an option to share the power grid with an another map.  Would this be technically possible? I know there are mods where you can just pick up your building but I thought,  teleport stuff,  and so on..  Why not power? Like a high tech orbital transfer or other crazy wireless space magic :)

As i could not find any mods like this i suspect there is a technical issue with it,  but you know..  Hope..  :)
#2
Help / Error loading a saved game (nothing changed)
August 27, 2017, 08:34:35 AM
Hi, I am not sure if this is the right topic but as i could not locate the mod responsible for the error..
this is my second savegame where after playing for a long time (6-7 hours) i go to bed and next day it does not load.. first i thought i have something in my modlist, but this time as far as i can tell there were no problems..  In the game session i did not load , so it is possible that it also happens after 1 minute of gameplay.. will test that now..
this is the log:

QuoteLoading game from file New Arrivals18 with mods MOD-E, Core, HugsLib, Mod List Backup, EdB Prepare Carefully, Faction Discovery, More vanilla factions, ResearchPal, MinifyEverything, Stack Merger, Infused, Hand Me That Brick, I Can Fix It!, QualityBuilder, CleaningArea, Numbers, Medical Tab, Wildlife Tab, Path Avoid - A17, Allow Tool, [A17] FuckFriendlyFire, SS Researchable Stat Upgrades, Stack XXL, Hospitality, High Caliber, JTReplaceWalls [A17], Mending, Static Quality Plus A17.1, Vegetable Garden , Glitter Tech, Rimsenal, Rimsenal - Feral, Rimsenal - Federation, Rimsenal - Security pack, Rimsenal - Enhanced Vanilla Pack, Rimsenal - Storyteller pack, More Trade Ships, [RF] Smooth Stone Walls [a17], SS Battery Fuse, SS Bigger Batteries, WM Reuse pods, More Vanilla Turrets, Miscellaneous 'CORE', Misc. MAI, Misc. Robots, Misc. Robots++, Misc. Training, Misc. Objects, RT Fuse, RT Power Switch, Tilled Soil, Ceiling and Floor Lamps, Additional Joy Objects, Refugee Stats - A17, Set-Up Camp, Accurate Mortars Lite, [sd] advanced powergeneration, Quantum Cooling, Super Soil, RT Solar Flare Shield, LT-DoorMat, RimFridge - A17, Prisoner Harvesting, Selling prisoners with no guilt, DE Surgeries, Expanded Prosthetics and Organ Engineering 2.0, EPOE: Rebalanced, EPOE + DE Surgery Bone Fix, ED-Laser Drill, ED-ShieldsBasic, ED-ReinforcedStuff, ED-Embrasures, SS Cultivator Tools, [A17] Trading Spot, Dubs Rimkit, Change Dresser, Quality Cooldown, Better Workbench Management, Medical Training, Centralized Climate Control, Power Logic, MineItAll, Omni Core Drill A17, Quarry, Mines, MJ - MiniMap (A17), and Right Tool: Rebalanced

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

QualityBuilder added property to '130' things

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.RecipeDef named Excavate_Plasteel

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception in FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Any help would be nice, I really dont want to loose it :(
Thanks!