I have a strange bug suddenly coming from nowhere when playing, my entire map become black/grey when i pause the game my map reapper but when i modify the speed all become grey again (my base and the world map)
I open the log menu with the dev mode and see the same error repeat indefinitely.
When i reload my save (before the bug) it's seem to reappear after a while, no idea what's caused it
The first time he appear when i put a chair
The second time (and last for now) when my colonist destroy a wall
Here my ouput log just in case
https://gist.github.com/HugsLibRecordKeeper/8aee58502fca38e90a8df85bb9a7f935
[attachment deleted due to age]
I open the log menu with the dev mode and see the same error repeat indefinitely.
When i reload my save (before the bug) it's seem to reappear after a while, no idea what's caused it
The first time he appear when i put a chair
The second time (and last for now) when my colonist destroy a wall
Code Select
Root level exception in Update(): System.IndexOutOfRangeException: Array index is out of range.
at Verse.RoofGrid.RoofAt (int,int) <0x00039>
at Collapser.Patch.AdjacentUnroofedTiles (Verse.IntVec3,Verse.Map) <0x000ab>
at Collapser.Patch.Prefix (Verse.IntVec3,Verse.Map) <0x0015a>
at (wrapper dynamic-method) Verse.RoofCollapserImmediate.DropRoofInCellPhaseTwo_Patch1 (Verse.IntVec3,Verse.Map) <0x00040>
at Verse.RoofCollapserImmediate.DropRoofInCells (System.Collections.Generic.List`1<Verse.IntVec3>,Verse.Map,System.Collections.Generic.List`1<Verse.Thing>) <0x00211>
at Verse.RoofCollapseBufferResolver.CollapseRoofsMarkedToCollapse () <0x000b3>
at Verse.Map.MapPreTick () <0x0012a>
at Verse.TickManager.DoSingleTick () <0x0010b>
at Verse.TickManager.TickManagerUpdate () <0x0018b>
at Verse.Game.UpdatePlay () <0x00026>
at Verse.Root_Play.Update () <0x0009d>
Here my ouput log just in case
https://gist.github.com/HugsLibRecordKeeper/8aee58502fca38e90a8df85bb9a7f935
[attachment deleted due to age]