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Topics - fluxfaraday

#1
We try to be efficient, so it hurts to see the cook hauling raw foods five units at a time to the stove.  So I put single cell stockpiles right by the stove.  That fixes the cook's problem.  But now, some other pawn is wandering around hauling raw food five at a time to keep the stove-stockpiles topped off.  I want that hauling to happen only when the stockpile is empty (or possibly at some other controllable point).  It sounds a lot like the 'pause when satisfied' setting on Bills, but of course I have no idea if that can (or should) be used on a stockpile.  Most stockpiles are large and hold many things.  Heh.  What if stockpiles had 'Bills' that specify certain amounts of certain items that can 'pause when satisfied'.  Funny sharing of UI :)
#2
My colonists keep eating from the floor in the refrigerator.  A table is just a couple of rooms away.  Another poster said something about 'a 25 cell limit' but I don't see anything like that in the patch notes (For A15, A16, or A17).  The closest chair is 32 meters away.  Is that a problem?  Thanks!
#3
So I have this luciferium addict who was downed shortly before her required dose time.  She's unconscious in a medical bed.  She can't take her own meds, and I don't see a way to request another colonist to give her a dose.  Is there a way that I've missed?  Or should I just harvest her kidneys and be done with it?  :)