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Topics - jchavezriva

#1
It has been a thing for a while. Description says it is supposed to use only one ingredient.

It uses a mixture of any ingredient in quantities like 6:4, 9:1, etc. Never 5:5. I believe that up to 3 ingredients for a single meal have been used a few times.
#2
Bugs / [1.1.2647] Allied chickens stealing my food!
June 01, 2020, 09:00:02 PM
Title. They just entered my kitchen and started eating my fine meals!
#3
I stopped playing for a while so I dont know what exact update did this, but my colony used to have "Marble, Granite and Limestone" as stone types.

I dont have granite anymore. Not anywhere underground at least. It used to be my only type of stone available underground.
#4
Title. Could it be a mod? Im using RJW and other stuff that doesnt affect pawns like fishing, map limits etc.
#5
When there is a "mechanoid hive" notification and you put your mouse on it, pointers appear for all mechanoids of that particular mechanoid group on the map.

It works for living and dead mechanoids, but the dead pikemen dont have pointers, unlike the rest of dead mechanoids.
#6
Bugs / Goodwill below 0 and they are still neutral
June 08, 2019, 04:24:01 PM
Title

[attachment deleted due to age]
#7
When you select re arm trap, it will work only once if outside home areas. Second re-spawn comes without the "re-arm" option checked.
#8
I had a stack of 6 fine meals.

Could not load any fine meals in the caravan because the stack was not showing up in the menu while there was a colonist on his way to pick one.
Had to wait until he gets it.
#9
Bugs / [1.0.2059] Error in combat log
November 22, 2018, 12:24:27 AM
Says the left and right leg of a scyther was damaged. Clicked on that message and the cursor teleported to a scyther that had only ONE leg damaged.

[attachment deleted due to age]
#10
I shot an spelopede and saw a "Spelopede revenge" warning. Then realized some insects can now be tamed and hunted...

I wish i could tame them but the moment this bug gets fixed they will wreck my colony from the inside :(

Update: This insects dont care about me destroying hives. The ones not affected by the bug can still get angry.

Save: https://drive.google.com/file/d/1lqGD2Frd05VuBjjVu8N6ysip0TNDKNW-/view?usp=sharing

https://youtu.be/IJhh5o5KnQ8
#11
Every time i log in i find some group of traps that i previously marked with the rebuild option, that figure as not marked.

It seems it happens with the traps that are not in home area.
#12
An ascetic guy had a 20 something percent parka for a long while now. Im waiting for him to change it automatically but he doesnt do it.

I dont know if it has something to do with being ascetic, but the guy did bother to change other clothes in bad shape. And the mood debuff is there.

Yes there are replacements avaliable. Yes they are in his allowed zone.
#13
Bugs / [1.0.2059] Ancient soldiers are not ancient
November 01, 2018, 06:00:04 PM
I saw one with 62 chronological years.

There are guys probably younger than that.
#14
Bugs / [1.0.2059] Bug in combat log text
November 01, 2018, 12:39:16 PM
Shot shot.

[attachment deleted due to age]
#15
When a colonist is traveling and finds himself on a cold weather, even if he is carrying parkas he wont use them unless i make him settle so that the option to order its usage becomes avaliable.

Can we get that order on the caravan screen as well please? At this rate all squares around my base are going to be abandoned settlements.
#16
Bugs / [1.0.2059] Chopping wood have 2 different symbols
November 01, 2018, 11:21:48 AM
Old bug closed for lack of explanation.
Here is a video: https://youtu.be/C1UGlQCdR9I

If i:

  • Click a tree
  • Click chop wood
It will display a slash icon.

But if i:


  • Click orders tab
  • Click chop wood
  • Click tree
It will display a scissors symbol.

Shouldnt there be just one symbol for that? Or this is WAD?
#17
Bugs / [1.0.2059] Door opening speed data is not coherent
November 01, 2018, 10:56:15 AM
It displays 100% for a wooden door, and 45% for a granite autodoor.

Seems like the game is not differentiating normal doors from automatic ones.
The bug is only on its stats though, in practice autodoors are clearly faster.
#18
It says 75.

75 is what Alpacas weight, they actually carry half that (35).
#19
There is a +8 social buff for transhumanist judged by other transhumanists. But the +8s also stack when there is a wooden part or a prostetic one.
#20
Bugs / Insects get triggered by hypothermic slowdown
August 31, 2018, 08:07:14 PM
30 hive insect army assaulting my base because of the weather...
Please fix.