Dear team,
If the sappers choose to dig into your base, they will favour the shortest route in - this includes area not yet "opened" to have been discovered. Sappers will effectively discover this area for you, since they somehow know its there, and save time getting into your base because it was the shortest route. I guess you could argue this isn't entirely unexpected because they also "know" where your base is... but it breaks immersion at the very least when the sappers know about an area you do not.
Two other issues that I experienced but already reported:
- A mining sapper may dig diagonally and believe they have entered the base, and will attempt to route to their target unsuccessfully. They'll in essence just stand still:
- The remaining Sappers will not defend themselves and are in a state of "Wandering," because the leader is still routing above, but not actually doing anything. So the entire gang of sappers kind of just sit there, or wander aimlessly, until they leave or crack.
[attachment deleted due to age]
If the sappers choose to dig into your base, they will favour the shortest route in - this includes area not yet "opened" to have been discovered. Sappers will effectively discover this area for you, since they somehow know its there, and save time getting into your base because it was the shortest route. I guess you could argue this isn't entirely unexpected because they also "know" where your base is... but it breaks immersion at the very least when the sappers know about an area you do not.
Two other issues that I experienced but already reported:
- A mining sapper may dig diagonally and believe they have entered the base, and will attempt to route to their target unsuccessfully. They'll in essence just stand still:
Code Select
Sissy started 10 jobs in one tick. thinkResult=(job=UseVerbOnThing A=Autodoor328832 sourceNode=RimWorld.JobGiver_AISapper) lastJobGiver=RimWorld.JobGiver_AISapper
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition)
Verse.AI.<GotoCastPosition>c__AnonStorey291:<>m__35F()
Verse.AI.JobDriver.TryActuallyStartNextToil()
Verse.AI.JobDriver.ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean)
- The remaining Sappers will not defend themselves and are in a state of "Wandering," because the leader is still routing above, but not actually doing anything. So the entire gang of sappers kind of just sit there, or wander aimlessly, until they leave or crack.
[attachment deleted due to age]