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Topics - Tiberiumkyle

#1
Just sorted out my old 1.0 modlist getting it updated for 1.1, cutting it down a fair bit in the process, but what I have now appears to have something that isn't playing nice, haven't been able to find the culprit yet.

New world generation gets as far as taking a minute to process, then aborts.

I have so far tried running this mod list with small groups of possible culprit mods removed, but with the size of the list, I've only put a dent in it after several hours. If anyone can take a look at the log and the list and have a better idea, even narrowing things down, that'd be amazing.

Edit: Clarified that this is meant for 1.1, and yes I know there are a bunch of other errors showing in the log. I'm used to running sizable modlists that do that and still run fine in game. Trying to track down what's preventing world gen from working.
#2
Bugs / Possible weapon range bug
November 06, 2013, 08:43:42 PM
Version Found - v250

Title - M-24 range greater than shown in manual firing.

Summary - My colonists have been firing at targets just outside the range highlighted for manual firing.

Steps to Reproduce -
1 - Equip colonist with M-24
2 - Draft colonist, position them behind a sandbag.
3 - Bait some raiders into taking cover 2-5 tiles outside the range of the M-24 shown when you select your colonist for manual firing/target selection.
4 - Watch as the colonist fires on the raiders despite them apparently out of range, without any extra input from you.

Expected Results - Colonist waiting for a slightly closer shot.

Actual Results - Colonist getting shots at greater range than expected.

Notes - Have not yet tested with other weapons, nor seen if the raiders also do this.

Attachments - Link to screenshot showing this in action: http://i.imgur.com/b8ttpGW.png