This game is bulltshit by some aspect. Why those fudging stupid foolish colonists go to the rooms with VERY HIGH TEMP OR JUST fudging GO TO WATCH SUN WHERE ENEMY JUST RAID BASE. THOSE IDIOTS NEED TO fudging REPAIR EVERYTHING WHAT IS NEAR DANGEROUS THINGS, Fudge YOU TYNAN, Fudge YOU SO MUCh.
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#2
General Discussion / Scenario Edit: Is there any ranged weapons damage modifier?
March 13, 2018, 05:31:39 AM
I want to increase ranged weapons damage, don't want to bother with all those xml files. I don't see any modifier for this. I have tried blunt and sharp stats increase but nothing changed.
#3
Mods / Force make a party
March 03, 2018, 02:47:36 PM
Hey , how can I make a mod that when i right click with colonist on hmm spot it forces him to make a party?
I can't find anything in xml.
I can't find anything in xml.
#4
General Discussion / My colonist had extreme infection after 1 minute of fight with manhunter iguana
February 21, 2018, 10:49:07 AM
My colonist had extreme infection after 1 minute of fight with manhunter iguana and she died.
I think its not normal -,-
https://imgur.com/a/TTCEs
I think its not normal -,-
https://imgur.com/a/TTCEs
#5
Mods / Mod that remove mining ability from raiders.
February 07, 2018, 01:11:12 PM
Can anyone make a small mod/patch mod that remove mining ability from raiders? I don't like when they just dig to my base instead of destroying walls and doors. But i want them to save theirs mining stats but don't let them mine when they raid.
#7
Help / Mod for removing eyes
January 10, 2018, 05:49:45 AM
Hello! Can anyone make for me a quick mod for removing eyes? I want to make some prisioners blind. Thanks!
#8
Help / My colonists can't cook and eat meals.
January 06, 2018, 02:40:18 PM
I fixed that, nevermind, cant remove thread.
[attachment deleted by admin: too old]
[attachment deleted by admin: too old]
#9
Outdated / [A17] DrugsFactory Alpha 0.1
August 14, 2017, 05:40:09 PM
Hello People!
It is my first mod. I do not have experience in this but i did some remakes to others mods and made my own one.
This mod adds Andeum and Neutronos plants.
Anadeum:
Grows 4 days.
Need 14 farming skill to plant.
You make from it Luciferium at the Drug's Lab.
Neutronos:
Grows 4 days.
Need 14 farming skill to plant.
You make from it Neutroamine at the Drug's Lab.
Luciferium x5 :
You make it from:
>HerbalMedicine x5
>Neutroamine x5
>AnadeumLeaves x5
Neutroamine x5:
You make it from:
>NeutronosLeaves x20
This mod is unbalanced and I have made this mod for my own needs like selling drugs for big money.
I will try to balance this mod for other people and try to add some more things if you like it.
If you won't like it I will leave my work on that mod.
[attachment deleted by admin: too old]
It is my first mod. I do not have experience in this but i did some remakes to others mods and made my own one.
This mod adds Andeum and Neutronos plants.
Anadeum:
Grows 4 days.
Need 14 farming skill to plant.
You make from it Luciferium at the Drug's Lab.
Neutronos:
Grows 4 days.
Need 14 farming skill to plant.
You make from it Neutroamine at the Drug's Lab.
Luciferium x5 :
You make it from:
>HerbalMedicine x5
>Neutroamine x5
>AnadeumLeaves x5
Neutroamine x5:
You make it from:
>NeutronosLeaves x20
This mod is unbalanced and I have made this mod for my own needs like selling drugs for big money.
I will try to balance this mod for other people and try to add some more things if you like it.
If you won't like it I will leave my work on that mod.
[attachment deleted by admin: too old]
#10
Mods / Structure that spawns pawns like table with recipes.
July 29, 2017, 12:01:40 PM
Hello, can anyone tell me what i need to write in xml to make my custom building spawns random pawn from my race?
#11
Help / Disabling mortars
July 02, 2017, 03:36:27 AM
Hello guys. I am playing my self-made modpack about medieval war.
There are no races using guns but I have one problem.
When sieges come they use mortars. How to disable them?
It's a little strange that people in medieval use MORTARS...
I am sorry for my language.
There are no races using guns but I have one problem.
When sieges come they use mortars. How to disable them?
It's a little strange that people in medieval use MORTARS...
I am sorry for my language.
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