Do geysers naturally run out at some point?
I ask because I have a geothermal plant that's supposedly putting out 3600W, I have a connected rate of 700W and batteries connected directly to the plant, but the only time they charge is when the solar (on the same circuit) is active. At night the connected rate drops to -2000W which is very confusing.
This only seems to happen after saving a game, quitting, and then loading the saved game - which is understandably annoying.
Has anyone else seen this?
I just checked, and the "connected rate" (which is guess is power supply vs demand?) goes into the negatives at night, even though the Geothermal plant is still outputting more:
Local batteries connected:
http://i.imgur.com/VGSYBiB.png
Power stats at night:
http://i.imgur.com/c6FFwRp.png
All of the stored power is generated only by the solar panels I built because that geothermal plant is wigging out. I'm using some furniture mods now, but this specific problem also happens in vanilla savegames.
Here's a vanilla savegame where the problem happens, actually the first save where I noticed it happening: the geothermal plant is connected to everything, it's outputting 3600w, but the 'connected rate' is 0W and batteries will not charge.
Link: https://dl.dropboxusercontent.com/u/697170/Rimville.rim
In this specific save it should be easy to see:
- Power output is 3600W, connected rate is 0W despite conduits
- batteries aren't charging.
- Rebuilding the geothermal plant doesn't fix it
Conduits in save:
http://i.imgur.com/gI8tyPv.png
Connected rate:
http://i.imgur.com/WvOccXZ.png
Tech info:
Alpha 4f build on Windows 7 using windowed mode.
I ask because I have a geothermal plant that's supposedly putting out 3600W, I have a connected rate of 700W and batteries connected directly to the plant, but the only time they charge is when the solar (on the same circuit) is active. At night the connected rate drops to -2000W which is very confusing.
This only seems to happen after saving a game, quitting, and then loading the saved game - which is understandably annoying.
Has anyone else seen this?
I just checked, and the "connected rate" (which is guess is power supply vs demand?) goes into the negatives at night, even though the Geothermal plant is still outputting more:
Local batteries connected:
http://i.imgur.com/VGSYBiB.png
Power stats at night:
http://i.imgur.com/c6FFwRp.png
All of the stored power is generated only by the solar panels I built because that geothermal plant is wigging out. I'm using some furniture mods now, but this specific problem also happens in vanilla savegames.
Here's a vanilla savegame where the problem happens, actually the first save where I noticed it happening: the geothermal plant is connected to everything, it's outputting 3600w, but the 'connected rate' is 0W and batteries will not charge.
Link: https://dl.dropboxusercontent.com/u/697170/Rimville.rim
In this specific save it should be easy to see:
- Power output is 3600W, connected rate is 0W despite conduits
- batteries aren't charging.
- Rebuilding the geothermal plant doesn't fix it
Conduits in save:
http://i.imgur.com/gI8tyPv.png
Connected rate:
http://i.imgur.com/WvOccXZ.png
Tech info:
Alpha 4f build on Windows 7 using windowed mode.