Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Sylvain07

#1
Bugs / Game save file incomplete
September 19, 2018, 03:16:22 AM
After had played normally, and quit normaly (engagement mode), when i launch my game i have an error : "charging map"



[attachment deleted due to age]
#2
Ideas / In the bottom of well
November 09, 2017, 01:19:45 PM
I already saw a solar panel in the mountain and in the bottom of a well. I'm sure isn't the best place to make energy. Seriouly, could we simulated the shadow of the walls near the solar panel ?
#3
General Discussion / Restrict tab ?
November 09, 2017, 03:07:40 AM
How do you use 'restrict tab'? I want say which utility for you, share your experience.
#4
Ideas / the electric gestion
November 06, 2017, 09:08:22 AM
1) there could be a "cross electric cable" to make some separate circuits. The cables could be crossed but not connected.

2) there could be a limit to full battery (90%). upper than this limit, wear is increasing. when wear is 0%, you must create new battery.

3) the electric objects could be shut down automaticly when they aren't used.

4) the pawns could shut down light before sleeping.

the electric gestion could be more interesting with a bit of complexity...
#5
Ideas / Two outfits per pawn
November 05, 2017, 12:51:26 PM
I like to see my pawns with their haircuts, and i like to see my pawns run to put on their helmet and body armor when a raid has begun. Some times they arrive in late on the battle area but i don't mind.
But it's boring to click a lot of times for change outfits.
So i would like a second outfits for each pawn, and a only button which switch between the 2 outfits.
#6
Ideas / Interaction with the cities
October 27, 2017, 03:50:22 PM
Hello,

I play Rimworld since 2 months and I think he has enormous potential. I congratulate Tynan for his work and I would like to share some suggestions.

My suggestions are designed from observations that I made when i playing:
When I discovered cities, I thought! "Shit, we can only sell and buy"
Or when I discovered the console communication, I thought: "We can not (yet) do many things with the communication"

A - interaction with the cities
I tried to find ideas "cheap" for cities. They may appear as new shares (icons) as "buy / sell"
Some may appear depending on: the City / level relationship / the type of faction

1 - Sitting / healing
This would continue a journey that goes wrong. Paid if you have a low level of relationship. This can create the following tasks: "for services rendered" if you do not have enough to pay.

2 - Make a representation
This can increase your relationship with the faction. This can be a person who tells stories around the fire (fed, housed and some relationship points). This can also be a company with object like "Guitar", "drum" (but not fed and more relationship points)

3 - Hire a worker
It would save some money and have a mouth less to feed in difficult times. The money earned is based on the pawn's skill level compared to the work involved (minor, farmer ...)
This can create the following tasks: "The faction X gives you to recruit your pawn" (refuse is losing relationship) "Your pawn injured in an attack", "Your pawn fell in love with a junkie and returned to the colony ..."

4 - Hiring an apprentice
Same as (3) for the pawns under 25 years . This would increase the passions pawns for a given job. They can also be injured during his work (comes with permanent injury), displeasing his master (loss of relationship with the faction)

5 - Sharing knowledge
can send a scholar (with high level of intelligence) which would release the " Techniques "by sending data over the communications console.
For me, the techniques are "gun creation", "assault rifle creation", "forge a katana"
Each city may have some available techniques.

That's the first part of my remarks, I would do a second post for the communications console.