It seems that of the geeks nerds contributors(!) to this forum have an droid fetish affinity.
I'm not sure where this comes from. Possibly Star Trek, Star Wars or maybe even Lost in Space (is anyone that old?).
In any case, it is there.
So..... is it really much to land with a droid? What would/can it do? What won't/couldn't it do?
Initial thoughts....
- Can be assigned to do one task or task group at a time. Cook/mine/haul/plant, repair etc (already coded as manual tasking or inversely as 'incapable of')
- Has no offensive capabilities.
- Can not be destroyed but can be put into a state of disrepair requiring rescue/repair (similar mechanic to rescuing incapped colonists).
- Can flee danger (already part of the code for avoiding firing and turrets sensing enemy locations)
- Can be the source of all colony updates that thus far have been coming from .... somewhere else. When down you lose some warnings/updates
- Can (and should) have a personality type which is the choice of the player (examples Marvin from HGttG, C3P0, Strax from Dr Who)
- Comic relief - Should definitely have some funny things to say (I love the current in-game "Wow that was a really big explosion!")
- Nameable
Is this stuff easily added? Seems like much of it is already partially in place. I know some folks would like to have a colony full of
robots and that that adds many layers of concerns but a sci-fi game without any? This geek/nerd/gamer would be disappointed.
Comments welcome!!
I'm not sure where this comes from. Possibly Star Trek, Star Wars or maybe even Lost in Space (is anyone that old?).
In any case, it is there.
So..... is it really much to land with a droid? What would/can it do? What won't/couldn't it do?
Initial thoughts....
- Can be assigned to do one task or task group at a time. Cook/mine/haul/plant, repair etc (already coded as manual tasking or inversely as 'incapable of')
- Has no offensive capabilities.
- Can not be destroyed but can be put into a state of disrepair requiring rescue/repair (similar mechanic to rescuing incapped colonists).
- Can flee danger (already part of the code for avoiding firing and turrets sensing enemy locations)
- Can be the source of all colony updates that thus far have been coming from .... somewhere else. When down you lose some warnings/updates
- Can (and should) have a personality type which is the choice of the player (examples Marvin from HGttG, C3P0, Strax from Dr Who)
- Comic relief - Should definitely have some funny things to say (I love the current in-game "Wow that was a really big explosion!")
- Nameable
Is this stuff easily added? Seems like much of it is already partially in place. I know some folks would like to have a colony full of
robots and that that adds many layers of concerns but a sci-fi game without any? This geek/nerd/gamer would be disappointed.
Comments welcome!!