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Topics - Nocebo

#1
Ideas / Abandon "Research"
November 11, 2013, 02:12:09 PM
So first of all, I don't know Tynan's stand on whether he definitely want's research to go this way. Or if anyone else suggested this particular idea. Searching for "Research" brings up quite a lot.

Instead of trying to expand the research. I think we should drop the whole idea.
Why? It is far in the future, we have colony ships going places, space colonies all over the universe probably. We don't need to research how to mine faster. Or how to make different colored carpets. That should already be done.

So I propose this replacement: To stay semi realistic. Your ship will bring 1 quantum entangled bit with it. (For those that don't know this is officially not science fiction anymore.) After collecting a few metallic resources you will build a deep space relay station that will give you basically instant communications with the home world. (assuming it still exists.) Once this has established you can "download" knowledge to your colony, but this will take time and needs decoding. This brings up 2 difficulty options that you can receive data packets in sequence you desire. Or you get semi-random packets of your currently available research. So your scientist can help unpack/decode these. This would also mean your power supply is a bit more important as without it you will lose connection and your colony can't receive more data.

This is another one of my spontaneous idea's that might need some tweaking. but overall I feel this would fit more into the game than the current research system.

EDIT: Added this bit since current RimWorld Lore forbids any kind of FTL stuff

QuoteIf FTL communications are out though, It could just be as simple as having all the "knowledge" locked on your coms desk and you need to buy paper from trade ships to print it out and actually read it. My main issue is that if you have a civilization that sends out colony ships to the outer rims. There should not be much left to research. At least not things relevant to colony building/life.
#2
Ideas / Silly Ideas
November 11, 2013, 09:23:53 AM
With Tynan liking weird playstyles and the game having a nice science fiction setting. I just came up with this silly thing. The game is probably the most fun and most promising i have seen in years. And i am having insane amounts of fun with it. The fact one man managed to get this far alone deserves something in return. (Something other than money...)

I know this is stupidly early in the development process to even mention this. But maybe there will be enough interest for it that development can steer towards it to make things in the future easier when/if it get's implemented.

My idea: A strange alien metal named Nanyt (na-nite) that will cause all sorts of weird things to happen.
Put some near your crops and boom rats will detonate if they try to eat it. Things like that.
Raiders will try to capture it. Or run in fear from it at a split second's notice.
Basically it will give nearly everything a crapshoot upgrade to either make it next to useless for it's intended purpose but incredibly hilarious. (Put some on your sunlamp and it might actually create darkness instead of light.) Or become slightly more useful, but also awesomely hilarious. (Put some on a sunlamp and it will shine brighter. But only if there is no colonist nearby, it's shy ;))

There will hopefully be plenty of more content to have such craziness going on in the future. Perhaps you can add one yourself as you're reading this.

I also understand there probably are tons of suggestions about adding resources and metals already. This is about adding more weird to the game while making it all point back to the genius that created this game.

(And people that don't want it could simple toggle off the possibility of getting Nanyt at world gen.)

EDIT: Removed fun-shattering line of text.
#3
Ideas / Treasury
November 09, 2013, 12:17:28 AM
A quick search shows this wasn't mentioned yet. But the game lends itself perfectly for a treasury room.
A room requiring furniture to store more money. Change it so the colony can only hold $100 per colonist unless more money storing furniture is placed. There could be cheap tables or electronic safes that would require electricity to operate.

But the kicker would be that this is another target for raiders. They have something to go for rather than simply murdering everybody.