Hello Ludeon Forums! I've run into a recurring problem with my Rimworld saves: it seems that after a certain amount of time playing them, my save games refuse to load properly, resulting in an apparently blank world (see image).
I am running a list of mods (attached), so that could be part of the problem. However, I am wondering if anyone knows what kind of error this could be? Is this caused by incompatible mods, or do I need to re-download the game on Steam, or is there something else? Thanks in advance!
The error logs are pasted below (the first repeats for a long time, so I just copied 2 blocks worth of it)
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I am running a list of mods (attached), so that could be part of the problem. However, I am wondering if anyone knows what kind of error this could be? Is this caused by incompatible mods, or do I need to re-download the game on Steam, or is there something else? Thanks in advance!
The error logs are pasted below (the first repeats for a long time, so I just copied 2 blocks worth of it)
Quote
Called DrawWorldLayers() but already regenerating. This shouldn't ever happen because LongEventHandler should have stopped us.
Verse.Log:Error(String)
RimWorld.Planet.WorldRenderer:DrawWorldLayers()
RimWorld.Planet.World:WorldUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Object reference not set to an instance of an object
at RimWorld.Planet.World.WorldUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Called DrawWorldLayers() but already regenerating. This shouldn't ever happen because LongEventHandler should have stopped us.
Verse.Log:Error(String)
RimWorld.Planet.WorldRenderer:DrawWorldLayers()
RimWorld.Planet.World:WorldUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Object reference not set to an instance of an object
at RimWorld.Planet.World.WorldUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
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