I'm working on a materials mod for the early game, with utility in any tech level, that's focused on clay. Atlas told me he wasn't ever totally happy with the Atlas Materials mod, and it steps on a lot of other popular mods' toes, since it introduces so many materials. My aim was to strip it down to the most basic element, and then expand on that.
So I focused on clay and bricks. Both present there, but not in many other mods. I've personally wanted a stand alone clay and adobe mod since I got frustrated with Medieval times, but missed that building material after I removed it.
As of now, the mod adds three new minables, red, blue, and grey clay, with hues about as close to real life as I can manage. I'm not happy with the vanilla stone texture for them, so I'm considering borrowing from Cupro's stone mod, to see if I can get it more detailed looking.
In addition to the two clay types, there are designated spots for digging sand and mud from appropriate ground types. You can also crush chunks into sand. I'm working on a compatibility patch between that and Rainbeau Flambe's fertile fields and Concrete mods which also feature sand pits and rock crushing.
The clays can be combined with sand, and baked into bricks at kilns (fueled and electric variants) which allow you to produce a fair number of cheap building materials, more resistant than wood, but less so than stone. For maps with little rock to mine, or scarce wood to spend on cheap construction, they're a nice boost.
Mud can also be combined with hay and baked in the kilns to produce adobe, which is far easier to come by the materials for, but generally on par with wood in terms of quality. Minus it's not being flammable. The result is cheap materials, potentially infinitely producible (provided you have power/fuel, and pawns with nothing better to do than slowly dredge up materials) AND which have some significant limitations on what they can be used to build.
Rather than be considered "Stony" stuff, theses are all "Bricky" stuff. They can be used to construct walls, but not doors, and only some types of furniture. They can't be used to make weapons, though in a pinch, you can grab a sack of bricks and throw them at attackers.
My next step is to expand the concept a little bit. Clay as a sculpting material is proving strangely difficult to implement. But once I have it sorted out, I intend to have three simple materials for artists to work with, which are likely better than most stones, but will require an investment of time and skill to make. Sculpting Clay, Terracotta, and Porcelain statues should all be in place before I launch this, officially. I'm considering a few additions down the line, such as classical style pottery sculpture alternatives, but the mod is basically functional now, and tests well.
So I focused on clay and bricks. Both present there, but not in many other mods. I've personally wanted a stand alone clay and adobe mod since I got frustrated with Medieval times, but missed that building material after I removed it.
As of now, the mod adds three new minables, red, blue, and grey clay, with hues about as close to real life as I can manage. I'm not happy with the vanilla stone texture for them, so I'm considering borrowing from Cupro's stone mod, to see if I can get it more detailed looking.
In addition to the two clay types, there are designated spots for digging sand and mud from appropriate ground types. You can also crush chunks into sand. I'm working on a compatibility patch between that and Rainbeau Flambe's fertile fields and Concrete mods which also feature sand pits and rock crushing.
The clays can be combined with sand, and baked into bricks at kilns (fueled and electric variants) which allow you to produce a fair number of cheap building materials, more resistant than wood, but less so than stone. For maps with little rock to mine, or scarce wood to spend on cheap construction, they're a nice boost.
Mud can also be combined with hay and baked in the kilns to produce adobe, which is far easier to come by the materials for, but generally on par with wood in terms of quality. Minus it's not being flammable. The result is cheap materials, potentially infinitely producible (provided you have power/fuel, and pawns with nothing better to do than slowly dredge up materials) AND which have some significant limitations on what they can be used to build.
Rather than be considered "Stony" stuff, theses are all "Bricky" stuff. They can be used to construct walls, but not doors, and only some types of furniture. They can't be used to make weapons, though in a pinch, you can grab a sack of bricks and throw them at attackers.
My next step is to expand the concept a little bit. Clay as a sculpting material is proving strangely difficult to implement. But once I have it sorted out, I intend to have three simple materials for artists to work with, which are likely better than most stones, but will require an investment of time and skill to make. Sculpting Clay, Terracotta, and Porcelain statues should all be in place before I launch this, officially. I'm considering a few additions down the line, such as classical style pottery sculpture alternatives, but the mod is basically functional now, and tests well.