[spoiler]
How do you do spoilers?
The problem with that, is that 'strength' would have more benefits instead of just hauling. And a hauling skill wouldnt let you carry more then an arm full, regardless. The reason why they dont carry more then one item, is due to how its structure code wise, not mechanic wise.
Quote from: giannikampa on February 19, 2015, 11:13:50 AM[/spoiler]Quote from: MrWiggles on February 18, 2015, 07:56:47 AMQuote from: Proceeda on February 16, 2015, 11:06:57 PMHow in the world is hauling a skill? Its just menial labor. Your arms can only carry so much weight, and so much volume.
Don't know if you consider this cheap, but:
Basically, adding a hauler skill bar.
High level haulers can carry more haulable stuff such as weapons, armor, crops, etc. The more the character hauls the higher the skill goes. The logic behind that compared to real life is questionable though hehe.. Gaining experience from moving items around? I guess...
Anyways, I was also thinking of adding onto that idea with an ammo system, but this is probably way more than a cheap implementation.
Basically, higher level haulers can also carry more ammo clips with them at one time. For example, a level 12 hauler can carry 12 clips on them. I think this would make the game a little more realistic and add more of a challenge to the game. That would mean adding a new bill to the ammo crafting table to make clips for ammo, and making clips available to purchase from combat suppliers as well as one type of item that can be found in wrecks. Clips can be stored in ammo crates and can hold a large amount where characters will automatically reload on empty.
This would make it balanced when fighting sieges and attackers as they have limited ammo, however so do you.
By itself, it also makes Melee skill more important.. Say your characters run out of ammo?
Oh, and why not let experienced haulers carry more weapons at a time that they can switch out.
... definitely not cheap ... but it's an implementation that would enhance other vanilla features and create more enriching stories.
I get that its really dumb, that the pawns can't bundle what appears to us Humans as obviously low weight, low volume items or items with low weight that can be condensed. But that can be a pretty PITA problem to solve. It requires probably going through each item in the game, and giving it more information, so that way it can be hauled differently.
And the only way to increase the hauling capability of a pawn, would be very similar how its done in real life. Tools. Wheel Barrows, pallets and pallet jacks.
I think it's reasonabe: the more experienced you are in hauling the more you can haul, and faster, maybe. It would reflect the strenght of the pawns. Of course difference between a level 1 and a level 20 should reflect reality so not more than twice/tree times the quantity and few percents drop in movement speed while carrying.
Probably not the cheap idea requested in this tread, but good, IMO.
How do you do spoilers?
The problem with that, is that 'strength' would have more benefits instead of just hauling. And a hauling skill wouldnt let you carry more then an arm full, regardless. The reason why they dont carry more then one item, is due to how its structure code wise, not mechanic wise.
Quote from: TrashMan on February 19, 2015, 03:22:43 AMIt would be two values. Max Carry and Max Storage Stack. Which isn't too dissimilar from a mass and volume stat. Though unlike just Max Carry stat, it couldnt account for heavy things weighing you down.
You are reffering to something like a volume/weight value to items? The lower the value, the more items a colonist can carry?
Or maybe something simpler. MAX STACK value which tells how many stacks of items X a colonist can carry.
Since colonists currently don't have a strength value, the mass of the items is irrelevant.