Oh, and this is not the first party I've had in this colony. This is maybe the third party. Earlier parties had no problem ending like they should.
Strange indeed...
Strange indeed...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Harry_Dicks on December 23, 2017, 10:07:01 AM
Please update the non-Steam download link in the OP. It leads to an outdated version - if I hadn't checked the second page on this post, I wouldn't have realized I downloaded the wrong version until trying to start the game. Thanks!
Quote from: ColtSub on December 17, 2017, 06:12:56 AM
Non-Steam B18 Link for the impatients - http://lttlword.ru/rimworld-mod-gas-trap
Quote from: Teneombre on October 08, 2017, 11:02:20 AM
Hi everyone
I started moding rimworld since the a17 now and if I still don't touch any .dll, I'm quit used to .xml (creating object/recipe etc).
I'm currently trying to modify the way arts are show in the trade HUD. they are currently display one by one, in a really long list in my case. I want to make them act like body part, guns, cloth and other thing that are not stackable ingame but are stacked in trader HUD. I was try to use the <tradeability>Stockable</tradeability> but that won't work.
So my question are :
- how to stack arts in trader HUD ?
- What the "stockable" entry for tradeability is used too ? (didn't found any entry in the Core files)
Thansk everyone for reading it, I hope some of you have the answers I need.
PS : I'm pretty sure it's obvious but English is not my main language. I hope though his topic is still readable.