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Messages - OmegariusWolf

#16
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 19, 2014, 06:54:35 PM
got it. ill try to test it during my off time.
#17
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 18, 2014, 06:24:17 PM
i'm having a few problems downloading from the dropbox.  :'(
#18
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 14, 2014, 05:16:13 PM
Instead of increasing the power just create a second nuclear generator maybe one smaler 4X4 with an output of 10000wd whith a cost of 10 refined uranium  and a gigantic one 10X10 with an output of 100000wd for 100 refined uranium.
#19
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 10, 2014, 04:37:12 PM
hey i should be the one tanking you for this perfecly balanced mod that kept me playing for hours. if you whant ill try to research some more ideas for you in the future. :P
#20
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 08, 2014, 12:50:26 PM
i've been reading a bit of the posts, and even thow the idea is good is not implementable in the current version of rim world it seams there are a lot of bugs in regards of entities. so its not possible to have small drones helping out. sory
#21
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 07, 2014, 05:46:08 PM
sory my english skills are crappy. what i mean't was i created a workbench and make it so when it was finaly constructed it would spawn 4 creatures nearby, i used skirels for testing purpouses. but every time i spawn them the game either crashes or freezes. as for the files it's gonna be hard since i kinda had a small rage moment during one of the crashes an kinda deleted the intire game. Sory i will try to recreate the code soon but can't make anny promises. But it's possible to make an object an then create a subroutine to spawn creatures the main problem is the type of creatures. i stiil cant figure out why the game crashes after the spawn.
#22
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 07, 2014, 02:23:16 PM
found a smallish breakthru today, instead of creating a person all together i created a smal machine, then i make it so there are 4 spawned creatures in this case skirels, now i just need to make a new entity that can beave like a citicen just for hauling.
#23
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 06, 2014, 02:38:58 PM
just a small idea for your mod, try to create a drone that can take care of all your hauling needs, now that would be great, i tryed to create a couple of them but all i get is a friking pirate with the movement of a dumb animal.
#24
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 06, 2014, 02:29:31 PM
works perfectly now.
#25
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 05, 2014, 11:49:42 AM
figured out the problem it seams that instead of just ading new items and skill sets for your mod, you decided to mess arround whith the core game code that made most of the regular game conflict whith it self.
If your gonna bring something new to the moding comunity please dont interfere with the main game mechanics, otherwise the game will always be broken.
Sory for my bad english.
#26
Outdated / Re: [MOD] (Alpha 2) Random Useful Junk
March 04, 2014, 10:20:42 PM
smal problem it seems the refining bench is kinda broken. at least none of my crafters seem to go near it, and yes i aded a bill to the bench.
I belive its because i'm using a save game instead of using your storyteller.
sory for the bad english.