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Messages - bchbum16

#16
Hey everyone!
I am not sure if this is intended or not, but while I was playing I had a toxic fallout event occur. No big deal I usually prep for this and brought everyone in doors. Then my mine area became infested. I had the area sealed to the outside so that I could easily forbid anyone going in to the mine in case of an infestation. I figured that I could just deal with the infestation by dismantling the door and allowing it to become "outside" space. Much to my dismay the bugs seemed to be unaffected by toxic fallout. No initial buildup or anything. Are they supposed to be immune to toxic fallout? In which case cool, added challenge to this specific scenario, Or is this a bug? Anyone else notice anything?
#17
General Discussion / Re: Prisoner wont eat
July 16, 2016, 11:43:31 PM
If you are still having problems with your prisoner not getting food, try creating a stockpile in the prison area for meals, that way he can go get the food himself.
#18
You say that having a guard on a slave who is set for hauling wouldn't be much use, but it could give more use to the lords and assassins who can't do much. I'm sure there would be a way to code in that one guard could watch multiple prisoners too, maybe like one guard to two prisoners and the prisoners would have to stay within x distance of the guard? Maybe in this scenario the guard goes to an area where things are needed to be hauled and "tells" the slaves to haul the items?