Nice mod where you can play as bad guys! Also coud you possible make beanbag turret and sonic turret standalone mod, because there are no non-lethal turret mod or weapons and they woud be great way to get easyly more colonist, if you dont wanna create pirete colony
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#16
Outdated / Re: [MOD](Alpha 9) Slavers (v1.01) Initial release - easier starts
February 26, 2015, 02:05:49 AM #17
Outdated / Re: [MOD] (Alpha 9) GrowGoods v1.5 Grow Resources! Alpha 9!!
February 21, 2015, 05:49:31 AMQuote from: blaze7736 on February 20, 2015, 06:58:56 PM
Here it is Alpha 9 hope you enjoy it
Thx this is one my favorite mods in RimWorld
#18
Outdated / Re: [MOD] (Alpha 8) GrowGoods v1.4 Grow Resources! Alpha 8!!
February 19, 2015, 04:55:47 AM
I hope you coud update this to alpha 9
#19
Outdated / Re: [MOD] (Alpha 8) Helpful Floors Mod
February 17, 2015, 01:08:08 PMQuote from: elStrages on February 17, 2015, 11:12:45 AMQuote from: DarkTemplarlord on February 17, 2015, 10:53:41 AMthis bug means the colonists are going too fast, I had the same problem in one of my mods.
Works well, but when i use floor that makes colonist faster some colonist become invisible and i cannot see them
The OP needs to lower the speed, anything over 12 cells a second can cause this issue.
Ok some my colonist did have speed traits and Bionic legs so that why its bug on me.
#20
Outdated / Re: [MOD] (Alpha 8) Helpful Floors Mod
February 17, 2015, 10:53:41 AM
Works well, but when i use floor that makes colonist faster some colonist become invisible and i cannot see them
#21
Outdated / Re: [MOD] (Alpha 8) Suicide Bomb v_1.3 (30-12-2014) Time bomb added!!!
February 14, 2015, 11:04:52 AM
How to get suicide bombs? Do i need buy them trough traders?
#22
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.11 - 20/12/2014 - Vents
December 31, 2014, 10:06:03 AM
Also ED-Plants24H mod dosent seem work at least PlantDevilstrand has still over 40 day grown time while other plant have less but they still dont grow in 24H even with help of sunlamp
#23
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.11 - 20/12/2014 - Vents
December 22, 2014, 08:52:01 AM
I used better modloader mod and now Omnigel is working when i putted core mod top of the list. I recomend to use that modloader mod
#24
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.11 - 20/12/2014 - Vents
December 21, 2014, 12:18:12 PMQuote from: Dragoon on December 21, 2014, 11:47:36 AMQuote from: DarkTemplarlord on December 21, 2014, 09:15:05 AM
For some reason my colonist wont able plant Omnigel plants. they come to do planting next to planting zone but then nothing happens.
Do you have this mod https://ludeon.com/forums/index.php?topic=3612.0 ?
Yes and no. i didint use any other mod to test how this Omnigel mod worked with the Enhanced Defence Core mod and planting didint work for some reason. But yea i using that mod and several others
#25
Outdated / Re: [MOD] (Alpha 8) Enhanced Defence: Phoenix Edition - 0.11 - 20/12/2014 - Vents
December 21, 2014, 09:15:05 AM
For some reason my colonist wont able plant Omnigel plants. they come to do planting next to planting zone but then nothing happens.
#26
Outdated / Re: [MOD] (Alpha 6) The Great War w/ Tank Project (Update Version 1.1) DL Now
September 15, 2014, 09:56:09 AM
How i can graft Tanks? Needed it somesort warfactory, but i cant find it when im playing with this mod
#27
Outdated / Re: [MOD](Alpha 6) Realistic Weapons V1.1 + Fortifications Mod Pack
September 06, 2014, 12:50:20 AMQuote from: Xerberus86 on September 05, 2014, 04:59:44 PMQuote from: DarkTemplarlord on September 05, 2014, 02:42:46 PM
I Extracted file into mod folder as you told and activated all tree files "Defs, Textures and About" files and still nothink happend. Did you mean i have to spesially install it? Il have installed lot mods il removed every one and tryed and nothink happend....
first time applying a mod? this is one of the easier versions so most of the answers thus far didn't recognise the fact that you didn't knew how to do it, sorry!
mods have to be ONE folder which are placed in the "mods" folder in the rimworld folder. in this ONE folder, lets call it "Hello World Mod", are more fodlers like defs and others, those are NOT to be placed directly in the "mods" folder but have to be in a folder of themselve.
maybe you downloaded the wrong mod version? all mods i have seen thus far here are already in their own fodler once you have extracted the file, so you only have to copy & paste the one folder to the mods folder of the game.
i did have extracted it wrong way now its working fine Thx for you
#28
Outdated / Re: [MOD](Alpha 6) Realistic Weapons V1.1 + Fortifications Mod Pack
September 05, 2014, 02:42:46 PM
I Extracted file into mod folder as you told and activated all tree files "Defs, Textures and About" files and still nothink happend. Did you mean i have to spesially install it? Il have installed lot mods il removed every one and tryed and nothink happend....
#29
Outdated / Re: [MOD](Alpha 6) Realistic Weapons V1.1 + Fortifications Mod Pack
September 05, 2014, 01:43:50 PM
I cant get Fortifications Mod Pack working for some reason. I installed all tree files into mod loader but i cant see any defensive structures. Do i need Research somethink first or what?
#30
Outdated / Re: [MOD] (Alpha 4F) Mechatronics (v0.1.4)
July 09, 2014, 01:13:30 PM
This mod woud realy need update because when i used this on alpha 5 and when i tryed build one it just disaappear nowwhere