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Messages - tirramissu

#16
Outdated / Re: [A11] Superior Crafting v0625
June 27, 2015, 07:31:39 AM
Quote from: blub01 on June 27, 2015, 05:57:21 AM
EDIT: is there any way to make AI persona cores? I'm trying to make all my colonists full bionic right now, and even though i ahve a crapton of devilstrand i can sell, the traders don't ahve enough money on them that i could just buy persona cores whenever an exotic goods trader shows up.
Hi!
Best way is to make wood plank grand statues, leather appeal and sell them to trader. Also sell all stuff looted from  raiders. Make bio-matter from their corpses, don't bury them. You can also make organs from that biomatter which is also can be sold.
The only way is to buy it from vendors, or you can install a mod which allows crafting.
#17
Outdated / Re: [A11] Superior Crafting v0624
June 25, 2015, 03:39:19 PM
In this case they won't be able to sleep in the bed if medical bed is busy or absent.
#18
Outdated / Re: [A11] Superior Crafting v0624
June 25, 2015, 02:59:13 PM
Quote from: Thorbane on June 25, 2015, 02:28:06 PM
When I right click on the tailor's loom, the smithing table, or the crafting bench the right click menu does not appear, keeping me from ordering someone to prioritize working on it.  Also colonists don't seem to want to restart work on a job at any of those.
Works fine for me.
This can happen because:
1. Unfinished item was started by other colonist, only owner can finish job;
2. Colonist has not that job  type enabled;
3. Bench has no tasks or task is suspended;
4. You don't have mats to do the job.
#19
Outdated / Re: [A11] Superior Crafting v0624
June 24, 2015, 05:31:50 PM
Awesome!
Few more moments:
1. Surgical operations are done in regular beds sometimes, though 2-3 special medical beds are free;
2. Settlers are not wearing armor vests by themselves, as they did it in previous mod version (Al.  10).
#20
Outdated / Re: [A11] Superior Crafting v0623
June 24, 2015, 04:34:30 PM
Hi!
Just noticed that equipment rack can't store weapons and appeal.
#21
Outdated / Re: [A11] Superior Crafting v0622a
June 22, 2015, 07:47:38 PM
I've noticed that food is not growing in designated grow zones.
Trees are growing fine.
#22
Outdated / Re: [A11] Superior Crafting v0622
June 22, 2015, 06:59:43 PM
Will quantum stockpiles be added?
#23
Outdated / Re: [A11] Superior Crafting v0622
June 22, 2015, 03:53:20 PM
Thank you!!!
#24
Developer donations?:)



#25
Hmm install option becomes  available alongside with organ extraction and euthanize.
#26
Are you sure you've crafted them?
#27
My guess is that author is having good time in civ ;-)
#28
I can't play Rim without this mod :(