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Messages - lilymortis

#16
Unfinished / Re: Children and Pregnancy
January 20, 2017, 07:57:59 PM
https://gist.github.com/HugsLibRecordKeeper/90fd688b46cfd5607e95f616abce3e88  this is a list of mods and errors.  I think the tantrums are possibly from psychology, or a traits mod. I'm not running more mental breaks mod.

I got a baby!  :D
#17
Unfinished / Re: Children and Pregnancy
January 20, 2017, 04:56:30 PM
So, I got another trader (not devved in) and same thing, they are not leaving and starving despite having food with them.
#18
Unfinished / Re: Children and Pregnancy
January 20, 2017, 03:52:49 PM
Right, I've currently got a trader caravan onsite, all of them seem to starving and because of this, are throwing tantrums, beserking and dying. I'm not running mo'events like the previous poster though.

Update. I passed that trader caravan to world, removed the trading spot and then devved another trade caravan. These traders came, traded and left normally. So perhaps it's a problem/conflict with the trading spot?
#19
Unfinished / Re: Children and Pregnancy
January 20, 2017, 11:46:24 AM
Loving the mod. So far I've got one pregnant colonist, and one 7 year old prisoner who appeared as a single raider (peg leg too, what have the bloody pirates done to the poor wee mite?). I did have one dead 12 year old on the map, I think they spawned in dead, they had no injuries, but that was possibly on the first mod version.
#20
General Discussion / Re: ate without table?
December 19, 2016, 11:58:24 AM
I was getting the same debuff with my prisoner, who would stand next to the table and eat. The stool was directly between the wall and table. I moved the stool around the table and now he's using it. I've moved the table in the kitchen away from the wall also, so there is at least one square between the chairs and the wall.
#21
Good catch, have now re-ordered the mods and mine is working too. Love the mods btw.
#22
I'm getting errors for the gas lamps and chandaliers. The error log is saying that it has null thingclass, and then the item has coponents but it's thingclass is not a thingwithcomps.

I would post a screenshot but can't even manage that (middleaged and dimwitted, sorry)
#23
oh excellent, cheers  ;D
#24
Is there going to be an A15 version?
#25
Outdated / Re: [A14] More Traits v1.3
July 18, 2016, 07:26:25 PM
Thanking you muchly!
#26
I'll try that, cheers

Edit, now fixed, thanks  :)
#27
Sorry, it says enhanced tabs on the download file but it's actually animal tabs.
#28
Sleep timetable is unchanged from start so 10pm until 5am, the beds are also original, so from shoddy to superior, there's a whole mix in there. Also running hospitality, ccl, ccl vanilla tweaks, RW's enhanced tabs and medical info. I'm not on steam btw.
#29
Outdated / Re: [A13] More Traits v1.2
July 17, 2016, 07:14:52 PM
Are you doing an A14 version? Pretty please?
#30
Odd little bug, but I downloaded the lite version and it seemed to stop my colonists sleeping. The wee mites were still running around working at 2am. Took the mod off, and ...fixed. I don't have the original one on, I assumed it was unnecessary?