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Messages - cy-one

#16
Quote from: robsypes on April 19, 2015, 11:48:13 AM
thank god this us updated... I can play the game again...
Same here, now I can take a look at A10 XD
Thanks EdB!
#17
That idea (Mine/Deep Mine) does sound good, as long as one is able to actually build all the necessary stuff themselves. Wouldn't want to run into the above mentioned problem once more :D
I also think dareddevil7 has a nice point.
#18
Mods / Re: [Request] Planting trees again.
April 17, 2015, 06:43:46 AM
Lolz. :D
#19
Mods / Re: [Request] Planting trees again.
April 16, 2015, 05:28:05 PM
Wow, okay, erm... *blushes* Got a response faster than I anticipated XD
I'm currently waiting for EdB PrepareCarefully before I start my first A10 game... sooo... Uhm... Will give feedback once EdB updates his mod XD
Buuuuut anyway, wow, thanks for the quick solution!

*is kinda flabbergasted*

Seems like the RW community delivers.
#20
I'm currently a little effed about this... In my most recent play (well, before I abandoned it in favor of A10), I had a more or less complete mountain-base, with carpet/wood-flooring, complete walls, defense system and so on before the first trader with a "mining drill" actually came up.
Well, still hasn't come up.

Can you please, please add in a possibility to make a mining drill? I don't care if it costs 500 high-grade steel... But if bad luck hits you like it did me, one might get the first mine at the point where the game is (if you have the goal to go off-world) just a waiting-game-for-more-plasteel >.<
#21
I would also love this.
#22
@Igabod: I would really like that :D
@beany_for_ever, would the meal tray rack still override the hopper?
And, does the "refridge hopper" work without power like a normal hopper (without refridging), or would it stop working alltogether?
#23
Ideas / Re: Point-based character generation
April 16, 2015, 11:24:28 AM
It's not updated for A10 yet... *sniff*
#24
~your-user-folder\AppData\LocalLow\Ludeon Studios\RimWorld

At least for windows, of course ;)
#25
Mods / Re: A10 EdBPrepareCarefully
April 16, 2015, 10:52:26 AM
Quote from: TunaKaan on April 16, 2015, 10:40:07 AM
Like I Say At The Subject Is A A10 EdBPrepareCarefully Released If Its Please Send Me A Link


The thread is literally on the front page of the "Releases"-section :D Not updated yet.


(Sorry For Bad English Not Main Language)
#26
Mods / [Request] Planting trees again.
April 16, 2015, 10:51:45 AM
Well, more or less just what the topic says :D
While I love the addition to the traders, I would kinda love to be able to plant them again. Love to have my colony in a small, self-made forest.
#27
General Discussion / Re: Dealing with the dead
April 16, 2015, 10:49:34 AM
Soylent Green :3
#28
General Discussion / Re: Ice Sheets Mod
April 16, 2015, 10:46:28 AM
Quote from: linkxsc on April 15, 2015, 10:27:07 PM
Its suprisingly fun to play on. Definitely need double thick walls and heaters though.
Quick question, how do double thick walls compare to [wall, space/rubble, wall]? Better, worse?
#29
Mods / Re: Mod Request: Item Break Down
April 16, 2015, 10:09:38 AM
I would be completely with an item-break-down into the "least denominator", for example weapons into iron (no matter if they were made of plasteel) and clothing into "cloth" (same thing here).
#30
Same here :D Actually can't really play atm. A9 seems weirdly buggy (probably because they use the same folder for savegames and config like A10) now. And A10 is virtually unplayable for me without PrepareCarefully....

EdB! *begs*