Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Operative85

#16
Is this mod compatible with Misc. Robots? In all my months playing with these two mods, only now have I realized that for some reason, Kitchen Bots can't cook or brew recipes created by Vegetable Garden. Is it a problem on my end? Is there a patch somewhere? Thanks!
#17
Releases / Re: [1.0] Cargo Pod Transport
January 06, 2019, 10:29:52 PM
Quote from: Man_Jones on January 05, 2019, 11:08:41 PM
Hello I assume that if I decided to land this thing somewhere that wasn't an actual location the resulting caravan will have to be debugged out of the problem.

Download the Set-Up Camp mod. Land anywhere. Set-up camp. Check your caravan's inventory. Drop the Cargo Pod Transport. Viola.

Not sure if you could drop items from inventory from the World Map. Try doing so before trying my aforementioned suggestion.
#18
Quote from: Kiame on December 22, 2018, 04:39:34 PM
Update:
Added the ability to edit building defs and fixed a few things here and there

Ahh, just in time for Christmas <3 Thanks for all the work, Kiame.
#19
Cheers, Kiame! And good luck!
#20
Quote from: NewReputati0n on November 19, 2018, 11:43:22 AM
Hi guys. I have a visual bug. Idk how to solve this : https://imgur.com/a/ynFQsrV

P.S. My list with mods if help : https://imgur.com/a/Qo07TdW   (Rimworld version : 1.0.2059)

Plase help me!

Seems like the files you've downloaded got corrupted somehow. That's the only plausible explanation. Try re-downloading from here:

https://rim-world.com/rimworld-mod-packs/rimsenal-all-packs/

#21
Releases / Re: [1.0] Cargo Pod Transport
November 21, 2018, 10:50:56 PM
Hi, @J.BEAR!

Is it possible for you to add more colors/themes for the cargo pods? I'm currently running a military colony and it would be great if my cargo pods of doom were in shades of gunmetal gray or black.

Thanks for the mod, by the way! :)
#22
Can you please upload it to a mirror link, like GitHub or MediaFire? Thank you!
#23
Gotcha! Take care and have fun! :)
#24
Alright! Thanks so much and Godspeed on your endeavor! :)
#25
I've just updated and it works now! Thank you so much!

And one more thing, will you be adding the Plant Defs soon? If not, can you please teach me how to make my trees immortal? I've figured it out for the flowers, not so much with the trees.

Once again, thank you!
#26
Hey, Kiame! I've been having a problem. I can't seem to get this mod to load. Any ideas? Here's the log. Thanks so much!

Exception from asynchronous event: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.SortedDictionary`2<string, Verse.RecipeDef>.set_Item (string,Verse.RecipeDef) <0x00107>
at InGameDefEditor.Defs.Initialize () <0x005bd>
at InGameDefEditor.IOUtil.LoadData () <0x000b6>
at InGameDefEditor.Patch_SavedGameLoaderNow_LoadGameFromSaveFileNow.Prefix () <0x00014>
at (wrapper dynamic-method) Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string) <0x0001c>
at Verse.Root_Play.<Start>m__0 () <0x0002d>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00042>

Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#27
Releases / Re: [1.0a] Vegetable Garden Project [11/4/18]
November 19, 2018, 02:05:32 AM
I've sent it via PM! :)
#28
My pleasure, friend. :)
#29
I'll just assume they don't know how to. In any case, I just hope to make their experience with this mod a *wee* bit better.
#30
Heya! I've decided to just post the link here, due to some demand. I hope rooki1 doesn't mind.

@rooki1 Please inform me if you want to remove my link. I've also shared the link to reddit.

http://www.mediafire.com/file/qkrmaiqe9uv5w60/Rimsenal+Collection+-+Spelling+%26amp%3B+Grammar+corrected+by+Operative85.rar

Please inform me of any corrections and I'll be sure to update it promptly.