So... in my current game one of my''main'' character just died, wich kinda is fucking stupid. (The other got kidnapped BTW) I was wondering what the fastest possible way to get a ressurecting mech serum was. Do I just hope for a quest or caravan request that will have it as a reward or? And will I have to freeze her to stop the rotting? I doubt that the grave will stop it.
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#16
General Discussion / Fastest possible way to get ressurector mech serum?
February 25, 2019, 09:41:22 AM #17
General Discussion / Re: Is a medival playthrough possible?
February 25, 2019, 09:33:39 AM
I have downloaded mad goat's weapon pack. I belive that with more weapons it will be much more fun. I will consider using medival times. I personally don't have any experience with this mod, can someone write some up/down sides of using this mod? If medival times turns out to be a good mod I will drop the weapon pack as medival times adds more axes and other weapons
Do you know if Lord of the rims (the mod that restricts higher technological levels conflicts with medival times? Will do some testing myself
Edit: If medival times does not add rapiers I will have a mental break.
Test 1. My colonists came chrashing naked... with a revolver.
however when I try to spawn a revolver via dev mode it does not work. All non medival/tribal items and buildables appear to have been removed. Exept the some of the Items in the crash. Revolver, packaged survival meal, (not really sure about that one) flak pants and plaststeel advanced helmet. will test some more. Also there are no rapiers REEEEEE
Do you know if Lord of the rims (the mod that restricts higher technological levels conflicts with medival times? Will do some testing myself
Edit: If medival times does not add rapiers I will have a mental break.
Test 1. My colonists came chrashing naked... with a revolver.
however when I try to spawn a revolver via dev mode it does not work. All non medival/tribal items and buildables appear to have been removed. Exept the some of the Items in the crash. Revolver, packaged survival meal, (not really sure about that one) flak pants and plaststeel advanced helmet. will test some more. Also there are no rapiers REEEEEE
#18
General Discussion / Is a medival playthrough possible?
February 24, 2019, 10:08:51 AM
So basically I am doing a tribal run and was suprised about how fun it was playing without electricity. Does anyone have any experience with such a playstyle? Is it actually possible? Any things I should know?
#19
General Discussion / Re: Altering colonist hair, relations Et Cetra after character creation?
February 24, 2019, 10:00:45 AM
Thanks I will check it out.
#20
General Discussion / Altering colonist hair, relations Et Cetra after character creation?
February 23, 2019, 11:25:49 AM
Dont really know if this should be posted in support but here we go. Basically what the title said. I am currently doing a 'roleplay' playthrough where I take persons from videogames or TV shows or whatever and make colonists out of them! (it's fun you should do it sometime.) And I realized I did something wrong in the character creation screen and would like to edit it. Is it possible through dev console to edit the 'assets' Aka family relations and hair, stuff like that? BTW I used Prepare carefully to make the colonists don't know if it will interfere with my game. Thanks
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