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Messages - Ryflamer

#16
Preview of the upcoming hediff variable eye textures that appear when the pawn has specific injuries on specific eyes.

#17
Poll regarding what hairs I'll be doing first with the new style I'm aiming to encompass. https://www.strawpoll.me/19162549

Will likely go with the winner on the 5th.

All hair textures will be based upon https://steamcommunity.com/sharedfiles/filedetails/?id=1888705256
#18
Preview of what I've been working on and what will be in the upcoming update.
At the moment all the ears and the eyes of each pawn is tied to it's body part in-game. So that when a pawn for instance loses his left eye as a result of combat or an accident, the pawn visually loses the eye in-game. Also 1024x1024 resolution on all pawn textures up from 256x256 as well in a rimworld-like style.

#19
As in you never get draenei pawns to spawn, you never encounter the faction itself, and do you get any red errors involving draenei?
#20
I'm back to working on the mod, albeit at a casual pace. Expect the next update to include Tauren and a big chunk of bugfixes.
#22
Preview of the upcoming Tauren in the next update

#23
Update for 8/1

This update is a pretty big one as it includes the first hostile NPC faction, the scourge(image linked below.) As well as the inclusion of both Worgen, and Gnome races within the alliance. More detailed changelog can be found below.

This update includes the following for Rimcraft.

- Added Gnomes as a playable race which can spawn within the Alliance or as a pirate.
- Added Worgens as a playable race which can either spawn within the Alliance or as a pirate.
- Added the Scourge faction as a non-playable hostile faction similar to Mechanoids. Currently only addition included are a lot, and I mean a lot of skeletons.
- Added custom eyebrows for Nightborne
- Enabled new bodytypes for all races(Still lore friendly so no fat night elves!)
- Forsaken now have a higher chance at poisoning food they cook.
- Adjusted Forsaken traits and included several lore-related blocked thoughts.
- Rebalanced spawnrates for races via slaves, wanderers, etc.. to have a better race distribution rather than leaning heavily towards orcs/humans
- Tweaked Male troll east texture
- Added compatibility patch for Vanilla Weapons/Armor Expanded.
- Fixed Night elves rarely spawning within Alliance faction
- Fixed map error with Rimcraft Factions
- Fixed night elf warrior/forsaken night elf eyes
- Fixed red error on Rimcraft animals when used in conjunction with MSE
#24
Likely to do a full release of the update on sometime on the first. Can see all the up to date changes here.

https://docs.google.com/spreadsheets/d/1MrG2TJ-qC3HCUQsieB-Lm6vZK2D32Si1tvnuCozI1Xk/edit#gid=913383174
#25
Quote from: Menoske on July 24, 2019, 11:53:01 AM
I've recently started getting into modding...I can look at helping out part time if needed...have some minor C# knowledge and am decent with XML.
Yeah feel free to hit me up on discord Ryflamer#0175 or you can check out the Rimcraft discord itself for some more information.
https://discord.gg/9BJmqvX
#26
No promises but update I do next month may also include gnomes/dwarves as well.



#27
Tweaked the pawnhead a little bit based off criticism both here and our discord and happier with the new model as a result.


#28
Bump, as was before still looking for more people to help contribute to the mod.
#29
Quote from: Canute on July 14, 2019, 01:50:30 PM
Don't you think these fang's are a bit oversized ?
I know they are just for the look so you can identify them them better.
Currently they looks more like big whiskers then fang's.
At this
from the Wow Pedia they don't got these big fangs.

Canute the teeth I based it off of were the new worgen coming up in an upcoming WoW patch as seen here.

#30
Preview of the upcoming Worgen. Initial release for them will have the male and female pawns sharing the same head, multiple different eye head types, and integration with them spawning as pirates or in the Alliance.