I'm completely new to modding and have just started creating a mod that aims to add a variety of weird and wonderful monsters to the RimWorld, varying from over-sized versions of existing or extinct creatures, to tech-infused cyborgs and fantasy inspired theme-park attractions gone wrong.
The first creature that I'm creating is the Inferno Beetle, which should be able to fire incendiary launcher shots.
I understand that in order to do that, I need to include this mod into my own, either as dll in the Assembly (which is what I've currently got), or by copying over certain parts of the XML.
I'm struggling to work out exactly what bits I need, if any other parts, and how to set the creature to actually use the attack. Could someone please explain it to me?
Thanks in advance.
EDIT: I have almost everything about the creature working, so this should be one of the final details.
The first creature that I'm creating is the Inferno Beetle, which should be able to fire incendiary launcher shots.
I understand that in order to do that, I need to include this mod into my own, either as dll in the Assembly (which is what I've currently got), or by copying over certain parts of the XML.
I'm struggling to work out exactly what bits I need, if any other parts, and how to set the creature to actually use the attack. Could someone please explain it to me?
Thanks in advance.
EDIT: I have almost everything about the creature working, so this should be one of the final details.