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Messages - DaemonDeathAngel

#196
Yeah, if you're loading a saved that the mods were activated on, that save won't work. You also want to make sure you have your Core files.
#197
Mods / Re: Vehicle mods yet?
July 10, 2015, 04:15:47 PM
Not defending him, but it wasn't necessarily a joke. It was a question. Anyways, you all keep jumping off topic xD
#198
Mods / Re: Upgradeable stuff?
July 10, 2015, 04:13:54 PM
No problem. I have been talking to the mod maker of Superior Crafting lately, and you think it's overwhelming now, it's going to be insane when he's done.
#199
Mods / Re: [Mod Request] More Weapons and armor
July 10, 2015, 01:35:28 PM
I am looking into working on some weapons and armor myself. I did his begin modding though so this could be a bit away.
#200
Mods / Re: Upgradeable stuff?
July 10, 2015, 01:32:01 PM
Look at Superior Crafting. It upgrades battery efficiency with each research tier within Power.
#201
Mods / Re: Vehicle mods yet?
July 10, 2015, 01:05:39 PM
Shots fired.... Anyways. I know of a couple mod makers that are looking into the ideas of this thread already.
#202
The best way to find out which mod causes the issue I to remove all the mods, add them one by one until the problem shows up, then delete that mod. It is most likely a comparability issue causing the problem.