Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MisterVertigo

#31
Off-Topic / Re: Count to 9000 before Tynan posts!
August 13, 2018, 05:41:57 PM
I haven't been in this thread for a while! How you all been?

8341
#32
Greetings! Any chance for an update to ED-LaserDrill? I just started trying out 1.0 and I know I'm gonna miss this one! Thank you!
#33
Any chance of an update to Fertile Fields? I love the terraforming options in that mod. Thank you!
#34
Quote from: Hatti on August 11, 2018, 11:48:35 AM
Thank you for the log! It really helped. Fixed version is uploaded. Please let me know if its working:)
No more crashes! Thank you for the quick response!
#35
I'm having trouble with QualityBuilder as well. As soon as I finish choosing my colonists and go to start the game, it gives an error that it cannot create the world. It works fine if I disable QualityBuilder. Here are my logs:

https://git.io/fN5RW

I love this mod, so I hope that helps. Thank you!
#36
I can't wait to try these changes out!

I was thinking a while back you had posted about making changes to how grass is spread. Were any changes/adjustments made to that process?

Thanks!
#37
Not sure how I missed this mod. EPOE always looked nice, but seemed overpowered to me. This looks much closer to vanilla. I look forward to trying it out!
#38
This is really cool! I can't wait to see it when you get more features put into it. Thanks for making it!
#39
Mods / Re: {Mod Request} Starship Theory
April 09, 2018, 11:42:52 PM
I remember hearing about that game a while back and it sounded awesome. It's a bummer that it looks like it may not be developed any more. Hopefully something changes! I think it would be a bit to do in a Rimworld mod, but I'd like to see someone try! :)
#40
I like this idea. When you start a new game and you can enter the names of characters you want to see you could put in your custom-made Prepare Carefully characters. I could make a player pool with all of my friend's names like I do in XCOM 2!
#41
I don't think I've ever played on anything OTHER than the largest map size. I've not had too much trouble. Hunting is kind of a pain at times because the herds spawn at the edge of the map and my hunters have a long way to get to them, but it's manageable.

I have a pretty decent computer and I don't lag too bad. Every now and then I'll get a pause for a second or so right before a raid or manhunter pack come in, but I can deal with that. I also don't use a TON of mods. I have maybe a couple dozen of them, but most of them are QoL mods and things. I'm sure if I used a ton more mods I'd have more performance issues.

Just my two silver...
#42
Mods / Re: mods that are not on available steam
April 03, 2018, 12:53:22 PM
That is kind of what this thread is supposed to be for, but I don't think all the mod authors update it: https://ludeon.com/forums/index.php?topic=37235.0
#43
Ideas / Re: Food restrictions
April 02, 2018, 04:50:08 PM
Quote from: OFWG on April 02, 2018, 04:34:33 PM
Quote from: Trenix on September 07, 2016, 05:12:07 PM
I agree. I wanna let a pet roam, but he ends up eating my high quality meals over kibble. So my only option is to restrict where he goes and make another storage area.

I also find the storage area / zone restriction solution clunky. +1 for specifying meals like clothing.
I'd almost rather it be more like how we restrict what kind of medicine a colonists or prisoner gets.

With that being said, any way to restrict this would be welcome. I have having to restrict my hauling animals out of my food storage, but I don't want them to eat everything either.
#44
I love the idea, I just don't know how Tynan would have time. I mean, he's kinda busy right now making a video game or something.
#45
General Discussion / Re: we come here to die
March 28, 2018, 03:16:22 PM
That's brutal man. I'll admit, I would have given up long before it got this far!